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ggpick 会员对游戏进行评分,范围为 1 到 10。这些评分与商店分数无关。
The Loopler это roguelite-игра в жанре deckbuilder, в которой вам предстоит управлять слот-каром, мчащимся по завораживающим петлям. Выбирайте карты, устанавливайте ворота и собирайте амулеты. Погрузитесь в петлю, наблюдая, как растут показатели, а дофамин наполняет ваш мозг.
源语言描述Steam 评分与原文评测。
Good clean incremental rogue-lite fun. I found myself just clicking another run constantly.
BANGER
Biggest ADHD trap ever made
Very fun game highly addictive
Funny loop number go up game
Awesome
I realize I have a lot of hours in this for not recommending it. That's partly due to stubbornness. That's also partly because the first several difficulty levels are actually quite enjoyable. The later difficulties are just brutal with RNG dictating almost entirely whether you win or not. You can choose not to play with any items/cards/gates you want, but what's the point in not playing with the things you unlock? You *can* create a custom build to blow through even the highest difficulties, but that isn't very enjoyable. Unfortunately if you don't, you'll find yourself just praying that you can even start a build, let alone finish a run. If you play this only on lower difficulties, it's fun. If you want to get the achievements, no. There are far better games to achievement hunt in.
So, at first it feels a lot like playing Balatro for the first time, right? Where you see all these choices for paths and all these rewards, but you have no idea what any of them do. So when you first play you basically have to choose random buffs because you need to get a good feel. The problem is that once I've chosen an upgrade or a part, its extremely difficult to tell...what it actually did. Or if it was worth it. In Balatro you will know immediately because your playstyle will become faster or more efficient. In this, it's very hard to tell if you're actually doing well. I think a big part of it is the "click and forget" kind of gameplay. You have no active role in how well you do outside of upgrade choices which you have no idea if they're good or worth it. I'm sure someone with more interest in this style of gameplay could sit down and go through the motions to learn and optimise, but if I'm being honest I just don't care enough.
It's not too bad, but not too good either. The first few difficulties are incredibly easy. The higher difficulties REALLY railroad you into certain builds. It's so bad that unless you happen to roll well early in the run, the run is guaranteed to fail. That, plus the gameplay really doesn't leave me wanting to come back for more, even on a win. I only have 2h in the game, but I feel like I've seen everything the game has to offer. For $10? That's not great.
自分の理解不足もあるが説明不足も多い。 要素を解放するほどわかりやすい基本的な効果以外のものが出にくくなっていくのは他のレビューの方の言うとおりだった。 デイリーやウィークリーではその編全部解放されているが出るものやルートが固定のようなので、こちらはパズルのように正解を探すように試行をする感じになってる。これはこれで楽しい。 ただデイリーランキングでクリア者が全然出ない日もある。スコアを競うどころかゴールすら難しい日があるのは笑える。 フラスコでスコア倍率カードを何度も発動できるように組めるとなかなかのインフレが味わえる。
Muito bom!
Um jogo muito bom. Realmente a matemática por trás de cada tipo de carro, combinações de cartas, charms e loadouts realmente passa a essência de um Roguelike. A ideia por trás é simples mas muito bem executada. Minha única crítica mesmo, de verdade é sobre o Global Multiplier Gate( roxo). Ele é extremamente roubado e nem tem graça jogar com ele. Se você tem muito boost e muita velocidade, você não precisa de nenhuma carta de score e nenhum gate do mesmo tipo para chegar em infinito. Chegou em um ponto que runs que chegavam em Infinity eram com um gate desses apenas no nível III e chegava cerca de 5 segundos de Run. Meu feedback é ou retirar essa mecânica/gate ou nerfar para o Global Multiplier resetar a cada round como o Chain Gate. Entretanto, Super recomendo!
显示的已保存样本: 12. 这并非完整的评测集或代表性样本;不用于重新计算 Steam 百分比。
Steam 推荐率及评测与 ggpick 内部评分分开显示。
内部指数: 87.51/100. 考虑了样本量;这不是 Steam 上的百分比数据。
90% 好评,占 675 条 Steam 评测 · 排名考虑样本量; Steam 百分比不变
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