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Steam · The Loopler Trailer
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The Loopler

The Loopler это roguelite-игра в жанре deckbuilder, в которой вам предстоит управлять слот-каром, мчащимся по завораживающим петлям. Выбирайте карты, устанавливайте ворота и собирайте амулеты. Погрузитесь в петлю, наблюдая, как растут показатели, а дофамин наполняет ваш мозг.

Описание на языке источника
11 сент. 2026 г.90% Steamwindows
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Дата выхода11 сент. 2026 г.
Отзывы Steam90% · 670
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Первичное объявление найдено: The.Loopler-TENOKE.

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ОТЗЫВЫ ИЗ STEAM

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Процент рекомендаций и отзывы Steam — отдельно от внутреннего скоринга ggpick.

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ВСЕ ОТЗЫВЫ STEAM90%670 отзывовЗамер: 12 окт. 2026 г.
ПОСЛЕДНЕЕ ПОДТВЕРЖДЁННОЕ ОКНО STEAM90%670 отзывовЗамер: 12 окт. 2026 г.
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Внутренний индекс: 87,5/100. Учитывает объём выборки; это не процент Steam.

90% положительных из 670 отзывов Steam · Для ранжирования учитывается размер выборки; процент Steam не изменён

Показана сохранённая выборка: 12. Это не все отзывы и не репрезентативная выборка; по ней не пересчитывается процент Steam.

НЕ РЕКОМЕНДУЕТ12 окт. 2026 г.

I realize I have a lot of hours in this for not recommending it. That's partly due to stubbornness. That's also partly because the first several difficulty levels are actually quite enjoyable. The later difficulties are just brutal with RNG dictating almost entirely whether you win or not. You can choose not to play with any items/cards/gates you want, but what's the point in not playing with the things you unlock? You *can* create a custom build to blow through even the highest difficulties, but that isn't very enjoyable. Unfortunately if you don't, you'll find yourself just praying that you can even start a build, let alone finish a run. If you play this only on lower difficulties, it's fun. If you want to get the achievements, no. There are far better games to achievement hunt in.

НЕ РЕКОМЕНДУЕТ12 окт. 2026 г.

So, at first it feels a lot like playing Balatro for the first time, right? Where you see all these choices for paths and all these rewards, but you have no idea what any of them do. So when you first play you basically have to choose random buffs because you need to get a good feel. The problem is that once I've chosen an upgrade or a part, its extremely difficult to tell...what it actually did. Or if it was worth it. In Balatro you will know immediately because your playstyle will become faster or more efficient. In this, it's very hard to tell if you're actually doing well. I think a big part of it is the "click and forget" kind of gameplay. You have no active role in how well you do outside of upgrade choices which you have no idea if they're good or worth it. I'm sure someone with more interest in this style of gameplay could sit down and go through the motions to learn and optimi…

Читать сохранённый отзыв целиком

So, at first it feels a lot like playing Balatro for the first time, right? Where you see all these choices for paths and all these rewards, but you have no idea what any of them do. So when you first play you basically have to choose random buffs because you need to get a good feel. The problem is that once I've chosen an upgrade or a part, its extremely difficult to tell...what it actually did. Or if it was worth it. In Balatro you will know immediately because your playstyle will become faster or more efficient. In this, it's very hard to tell if you're actually doing well. I think a big part of it is the "click and forget" kind of gameplay. You have no active role in how well you do outside of upgrade choices which you have no idea if they're good or worth it. I'm sure someone with more interest in this style of gameplay could sit down and go through the motions to learn and optimise, but if I'm being honest I just don't care enough.

НЕ РЕКОМЕНДУЕТ12 окт. 2026 г.

It's not too bad, but not too good either. The first few difficulties are incredibly easy. The higher difficulties REALLY railroad you into certain builds. It's so bad that unless you happen to roll well early in the run, the run is guaranteed to fail. That, plus the gameplay really doesn't leave me wanting to come back for more, even on a win. I only have 2h in the game, but I feel like I've seen everything the game has to offer. For $10? That's not great.

РЕКОМЕНДУЕТ11 окт. 2026 г.

Couldn't recommend more.

РЕКОМЕНДУЕТ11 окт. 2026 г.

BANGER

РЕКОМЕНДУЕТ11 окт. 2026 г.

One of my favorite incremental rogue-likes. Plenty of depth without getting up its own a$$. Building the perfect point 'engine' is very satisfying. The UI could use some love. Recommended.

Ещё 6 сохранённых отзывов
НЕ РЕКОМЕНДУЕТ10 окт. 2026 г.

I want to recommend this game really badly. I sort of do recommend it for the price if you're looking to waste time and not think with a satisfying little cozy game that you don't have to think much about. But the problem is that it's a game that tries to make you think and the more you do, the more you realize how poorly balanced everything in this game is. I've almost gotten all the achievements and just beat diamond with all items active. I really like the mechanics of this game, and it's super satisfying to play but it feels like an alpha more than a finished game due to the way a lot of mechanics are balanced and a few missing things that should have been included in game. I feel like this game is so close to being a fun long term game but the way it's balanced it is basically just, get the same items every time and win. [h2]Shops/Charms/Gates: [/h2] You can buy a charm that incre…

Читать сохранённый отзыв целиком

I want to recommend this game really badly. I sort of do recommend it for the price if you're looking to waste time and not think with a satisfying little cozy game that you don't have to think much about. But the problem is that it's a game that tries to make you think and the more you do, the more you realize how poorly balanced everything in this game is. I've almost gotten all the achievements and just beat diamond with all items active. I really like the mechanics of this game, and it's super satisfying to play but it feels like an alpha more than a finished game due to the way a lot of mechanics are balanced and a few missing things that should have been included in game. I feel like this game is so close to being a fun long term game but the way it's balanced it is basically just, get the same items every time and win. [h2]Shops/Charms/Gates: [/h2] You can buy a charm that increases your top speed by 1 per loop for 12 or you can buy one that increases your top speed by 1 per 100 boost for 24. Tax gates and drift gates are not helpful for any run. Being able to skip card packs for a full refund (if you have full health) gives you zero reason not to "risk it" by opening a pack. Especially when they're on sale [h2]Cards: [/h2] Almost all the score cards are bad. A single scoring gate of just about any type outperforms them all, save for one that does more than double your final score. [h2]Maps: [/h2] The "maps" for the run are entirely randomized. On higher difficulties, the boss levels(skulls) should not be able to spawn in the first rounds of a run. There's only one boss that will actually damage you in round one and usually only by 5% to get an extra reward to start with. The map icon is a skull but it actually gives you the easiest start. Modified rounds should have their modifiers hidden, or have better rewards guaranteed to debuffs. There's no ability to view the map from a track or the shop. [h2]Car Parts: [/h2] I honestly don't feel like these should appear until endless. The upgrades that are available to you with the base parts are more than enough to win most runs. There are buffs that can only be found in the upgrades with RNG. Change the drift gate to give drift grip and it would actually be useful [h2]Scaling: [/h2] The score scaling should scale up slower. Once you get to round 6, it scales at the same level through the rest of the run. I think if the game scaled more gradually, it would make some of the score cards viable. The scaling on diamond has a huge jump from round 5-6 and then scales about the same until the end. [h2]Loadouts: [/h2] Loadouts should disable all progress. I shouldn't be able to force all my fuel, score and boost packs to have the exact 2 cards I want and then use the rest for econ. [h2]Game Speed: [/h2] This game NEEDS a faster speed up than just the 3x. This game is only balanced around you maxing your speed out. I'm not sure if this is for game optimization or just due to the efficiency gate but if so, this gate should be removed from the game or changed. In higher rounds it may take multiple minutes per repair. Waiting for 10-20 minutes to see if you win isn't fun. [h2]The Rocket Car: [/h2] This is the only car with a debuff and it is massive. It's benefit might also be the smallest one unless you consider the drift car (due to it starting with an item any other car can get). Rocket car one gives you an 80% health debuff and buffs your overdrive. Overdrive can only be buffed via car parts and one score card that does a very small amount. It also needs to recharge. It can also be disabled by certain boss modifiers. [h2]Bad Mechanics/General Grievances: [/h2] There's a round modifier that has a small chance to disable your gates temporarily, minor early on but will ruin an endless run. This modifier may be one that the game speed limits cause you to wait out all your repairs and then you just hate the game. There's nothing to do in the round. Why doesn't this game h

РЕКОМЕНДУЕТ10 окт. 2026 г.

It's a lot of fun and quite addictive, as someone who enjoys incremental games, roguelikes, deckbuilders and alike; this game has been a lot of fun and i'd recommend it :)

РЕКОМЕНДУЕТ10 окт. 2026 г.

A pretty solid game. It's not as good as Balatro, but it scratches the same itch. Getting an OP run is very sattisfying. There are some things that could be improved: - The UI is overdone, with everything being animated and text being hard to read. - Most of the items seem completely worthless. - You can only make big gains at pitstops, which are only every few levels, so you aren't able to improve your build after each level. - Some mechanics aren't really explained and even after many successful runs and even an infinity run, I don't know what whyt some things do.

РЕКОМЕНДУЕТ10 окт. 2026 г.

Game is very addictive and has a decent amount of variety. looking forward to future updates and hopefully more cars or ghost related stuff (my favorite playstyle bc small numbers go brrr)

РЕКОМЕНДУЕТ10 окт. 2026 г.

This game is ruining my life. Rocket car all tracks on diamond difficulty might destroy me. 10 out of 10.

РЕКОМЕНДУЕТ9 окт. 2026 г.

Excellent, Innovating, One of the best rogue-lite ever.

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RuTrackerРЕЛИЗ
[DL] The Loopler [P] [RUS + ENG + 10] (2026, Arcade) [Portable] [205.9 MB]

The Loopler

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A crazy week

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V1.0.2

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THE LOOPLER IS OUT NOW!

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