6 strategies with different decisions: decks, armies and 4X
From Astrea’s dice to Xenonauts 2’s global defence. Compare six games by the scale of their decisions: a combination, a squad, an army or an entire faction on the map.
Read guide →Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.
From Astrea’s dice to Xenonauts 2’s global defence. Compare six games by the scale of their decisions: a combination, a squad, an army or an entire faction on the map.
Read guide →Ranked by Steam Workshop subscriptions · from our indexed catalogue
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The official Steam date and observations from other sources. Multiple confirmations of the same release are combined.
The official date and listing are confirmed by Steam.
Current sources do not confirm a Scene / P2P announcement.
A separate repack is unconfirmed. This is an optional step; the publication has already appeared in catalogs.
Publication observed: RuTracker + RuTracker.
Steam recommendation percentages and reviews are shown separately from ggpick’s internal scoring.
Internal index: 79.98/100. Accounts for sample size; this is not the Steam percentage.
81% positive out of 5 886 Steam reviews · Ranking accounts for sample size; the Steam percentage is unchanged
Saved sample shown: 12. This is not the full review set or a representative sample; it is not used to recalculate the Steam percentage.
It's the XCOM of old, updated to modern graphics!!
Nie rozumiem tej gry. Najpierw musiałem prosić AI o pomoc bo nie wiedziałem jak przejść pierwszą poradę samouczka (gra prosi o kliknięcie w jakiś odnośnik, a nie mówi co to jest. Szukałem tego po całym ekranie i okazało się, że to po prostu pogrubiony napis... I teraz nie wiem, czy to ja jestem chory psychicznie, czy ktoś zrobił najgorszy na świecie tutorial), potem w sumie to nie wiem co dalej. Skończyłem samouczek. Chyba. I... tyle. Czas w grze leci. Nic się nie dzieje. Nie wiem w sumie co mam teraz robić xd
I like the combination of the strategic and tactical layers. Both are important and you can loose by doing to many poor choices in either. The strategic layer feels more like a simulation then XCOM. Unlocks from the strategic layer give you an edge in tactical battles and resources you bring back from tactical battles help with the strategic layer. Visuals and sound are a bit basic but the UI is good. I enjoy most of the writing as well.
I got hooked in hard! I was only going to play for an hour and one more mission later it's one in the morning... Just wanted to see how things played out and am having a ball.
雖然只玩了幾小時,但是讓我回想到以前的紙娃娃系統,好懷念。 Xcom:terror from the deep 的感覺回來了,但我還是很懷念那個恐懼的音效啊。 希望能有像terror from the deep 的那種恐懼音效
better balance then x-com 2 more fun and fair by far, and.. im enjoying as much if not a little bit more then Phoenix point. I uhh cant stop playing. god help me.
Decent succesor of xcom series
xcom 2 memories, not super amazing, esp graphics, old school style which i do like. Sufficiently engaging
Love it. Played the original X-COM games in the 90's and this gives me the excact feeling I got back then.
After about 10 years of development it's almost a remake of it's predecessor, though without vehicles. The combat is strangely balanced and seems to have been built with the same metas of the first game, which causes one whole enemy group to almost be a complete joke due to them being short ranged, It's really slow on only the loading screens for no discernable reason, and the content hasn't meaningfully improved since I first played the early access a few years ago now. Play either it's predecessor modded or a similarly older and better game.
I actually think I like this better than the new XCOM's for one simple reason, and that is the time unit playstyle. Being able to swap back and forth between units and spend the time units as you progress through the turn makes the tactical combat way more in depth. The air combat and strategy layers in the base screens feel more engaged and meaningful too. My hat goes off to this dev team.
Only "enjoyable", if you already have played through this game, read all the wiki and reddit-sites, to get spoilers on comming challenges and how not to get overwhelmed by them. Or if you adjust the sliders at the beginning so the game is more fair. Also, I bet the pitch-meeting for this game went something like this: Person1: "I'm so sad, I had the shield-idea in the previous game, but people rarely use them!" Person2: "No worries, we'll make the second game all around this mechanic, otherwise much more soldiers will die" - You'll be using shields and smoke bombs 24/7 - "Story" progresses too fast, you would barely have time and ressources (if any) to build a second base (especially since you need another scarce ressource for that) - Basic aircraftas also need to be build by Workshops -> new base needs to wait for workshop, workers to build aircrafts, or get some transfered from ot…
Only "enjoyable", if you already have played through this game, read all the wiki and reddit-sites, to get spoilers on comming challenges and how not to get overwhelmed by them. Or if you adjust the sliders at the beginning so the game is more fair. Also, I bet the pitch-meeting for this game went something like this: Person1: "I'm so sad, I had the shield-idea in the previous game, but people rarely use them!" Person2: "No worries, we'll make the second game all around this mechanic, otherwise much more soldiers will die" - You'll be using shields and smoke bombs 24/7 - "Story" progresses too fast, you would barely have time and ressources (if any) to build a second base (especially since you need another scarce ressource for that) - Basic aircraftas also need to be build by Workshops -> new base needs to wait for workshop, workers to build aircrafts, or get some transfered from other base (leaving its workers with the need to build a new aircraft) - Timed missions, which force you to rush through the map -Dropship tends to land in the middle of enemy forces, so you're basically surrounded and can forget about helping civilians, since you need to take care of your soldiers.
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