4 种不同的 Roguelike 游戏:动作、地下城、骰子和卡牌
Hades II、Shattered Pixel Dungeon、Astrea 和 Rana Card 提供了开始另一次尝试的四个不同理由。 比较战斗、决策和风险,而不仅仅是共享类型标签。
阅读攻略 →Hades II、Shattered Pixel Dungeon、Astrea 和 Rana Card 提供了开始另一次尝试的四个不同理由。 比较战斗、决策和风险,而不仅仅是共享类型标签。
阅读攻略 →按 Steam 创意工坊订阅量排名 · 基于我们已收录的目录
已收录的 Mod: 0
该游戏的目录正在填充中。 请在原始平台上浏览可用 Mod。
官方 Steam 日期和其他来源的观察结果。同一版本的多个确认被合并。
官方日期和列表由 Steam 确认。
目前的消息来源并未确认 Scene/P2P 公告。
单独的重新包装尚未得到证实。这是一个可选步骤;该出版物已出现在目录中。
观察到的出版物: RuTracker.
Steam 推荐率及评测与 ggpick 内部评分分开显示。
内部指数: 95.89/100. 考虑了样本量;这不是 Steam 上的百分比数据。
96% 好评,占 124 172 条 Steam 评测 · 排名考虑样本量; Steam 百分比不变
显示的已保存样本: 12. 这并非完整的评测集或代表性样本;不用于重新计算 Steam 百分比。
El juego estuvo entretenido, los personajes y la historia me parecieron mediocres, pero es bastante divertido jugar mientras se escucha musica o se ponen videos de fondo
mto bom
好玩
One of the best games I've ever played.
“The god-like rogue-like returns,” they said, and they were right. An amazing sequel to an amazing game. It is very similar to Hades 1, with the same excellent art and voice acting, but I actually like the combat a bit more here. It feels like the game pushes you harder to use your full moveset instead of relying on one attack or ability. The progression is also outstanding. Even failed runs usually feel productive because you are constantly unlocking new tools, gathering resources, progressing character interactions, and simply getting better at the game. Runs can also feel very different depending on your weapon, abilities, and buffs, even if the levels themselves eventually start to feel familiar. The story is probably the one major area I preferred in the first game. I still liked the narrative here, but Hades 1 felt more straightforward and natural in how it fit its story into the…
“The god-like rogue-like returns,” they said, and they were right. An amazing sequel to an amazing game. It is very similar to Hades 1, with the same excellent art and voice acting, but I actually like the combat a bit more here. It feels like the game pushes you harder to use your full moveset instead of relying on one attack or ability. The progression is also outstanding. Even failed runs usually feel productive because you are constantly unlocking new tools, gathering resources, progressing character interactions, and simply getting better at the game. Runs can also feel very different depending on your weapon, abilities, and buffs, even if the levels themselves eventually start to feel familiar. The story is probably the one major area I preferred in the first game. I still liked the narrative here, but Hades 1 felt more straightforward and natural in how it fit its story into the roguelike structure. Some parts of this sequel feel like they had to work harder to make the narrative fit around repeated runs. Still, I enjoyed progressing the story and interacting with the characters. The amount of unique dialogue is honestly ridiculous, and you can talk to the same character countless times without them immediately running out of new things to say. My main complaint is that the endgame and post-credit progression start to drag. The repetition of the runs becomes much more noticeable, and some of the progression feels more stretched out than necessary. That might sound like a minor issue for optional content, but if you go for all achievements, the post-game can make up a huge part of your total playtime. For the first 30–40 hours especially, this might be my favorite roguelike ever, and that is probably the part that matters most for the majority of players. I absolutely recommend it, although if you have not played the first Hades yet, I would still consider starting there.
amaze amaze amaze
I AM GONNA CLAW OUT YOUR EYES THEN DROOOOOOOOOOOOOOOOOOOOOOOOOOWN YOU TO DEATH
death to cronos
Top :)
I loved the original Hades, but for whatever reason, Hades II just isn't clicking with me. The biggest problem is the combat. Melee feels more spammy and much harder to dodge effectively, which pushes me toward relying almost entirely on ranged attacks. But then combat just turns into a different kind of spam fest. Neither approach feels particularly satisfying. The progression also feels less rewarding. Hades II has what feels like a million different upgrade systems, but none of them seem especially impactful. In Hades I, I remember feeling noticeably more powerful with each run, and that constant sense of growth was a big part of what made the game so addictive. Eight hours into Hades II, I feel like I'm constantly unlocking things and working toward long-term goals, but very little of it seems to make me meaningfully stronger. There's plenty to progress *toward*, but not much imme…
I loved the original Hades, but for whatever reason, Hades II just isn't clicking with me. The biggest problem is the combat. Melee feels more spammy and much harder to dodge effectively, which pushes me toward relying almost entirely on ranged attacks. But then combat just turns into a different kind of spam fest. Neither approach feels particularly satisfying. The progression also feels less rewarding. Hades II has what feels like a million different upgrade systems, but none of them seem especially impactful. In Hades I, I remember feeling noticeably more powerful with each run, and that constant sense of growth was a big part of what made the game so addictive. Eight hours into Hades II, I feel like I'm constantly unlocking things and working toward long-term goals, but very little of it seems to make me meaningfully stronger. There's plenty to progress *toward*, but not much immediate payoff. And because I'm not enjoying the core combat, that lack of satisfying progression makes everything worse. Runs feel like chores rather than something I'm excited to jump back into. I can see that a lot of care went into Hades II, and I understand why people love it. I just wish I were having as much fun with it as I did with the original.
amazingly optimized even for macbooks, i had a great time playing on my m3 air with a controller. I do dislike how they cut the runs into half the depth instead of expanding further.
好玩爱玩
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Hades II
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