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Dicevaders
это «рогалик» с кубиками и построением колоды, в котором вам предстоит возглавить вторжение инопланетян во вселенной StarVaders. Учитесь управлять кубиками, собирайте непобедимую армию и воплощайте в жизнь эпичные комбо благодаря мощным синергиям и продуманным ходам.
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Publication history
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Official listing
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Scene / P2P announcements
Original announcement found: Dicevaders-TENOKE.
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Catalog publications
Publication observed: RuTracker.
What players are saying
Steam recommendation percentages and reviews are shown separately from ggpick’s internal scoring.
How reviews affect scoring
Internal index: 94.3/100. Accounts for sample size; this is not the Steam percentage.
96% positive out of 714 Steam reviews · Ranking accounts for sample size; the Steam percentage is unchanged
Saved sample shown: 12. This is not the full review set or a representative sample; it is not used to recalculate the Steam percentage.
vaderz good
Icl I never write reviews but this ♥♥♥♥ is just too good not to. It takes everything from Balatro and expands on it. I've just loaded it up for the first time and got lost in an 8 hour session of just continuously going round after round. Its just so good. Just buy it!
Incredibly good Number-Go-Up game. The starvaders devs continue to demonstrate clever, fun game design.
Cool game, I like that it is forcing you to use what you get instead of rolling for what you want. The game doesn't expect you to go infinite with some meta build and really encourages pivoting, even mentioning it ingame in the guide. There was almost never a moment where I was upset at the rng. There is definitely some balance stuff to tune, but nothing too big. I have to say that the final challenge is pretty brutal. I am not sure if it's reliably beatable with all heroes. Also once you start going seriously for endless, you can spend more time watching animations or rolling the shop than playing by order of magnitude. The game also enforces your runs being different when you get to challenges by enabling up to 3 constellations depending on your progress. They change units by giving them additional/different effects but making them rarer or give you sets of 3 themed artifacts. One …
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Cool game, I like that it is forcing you to use what you get instead of rolling for what you want. The game doesn't expect you to go infinite with some meta build and really encourages pivoting, even mentioning it ingame in the guide. There was almost never a moment where I was upset at the rng. There is definitely some balance stuff to tune, but nothing too big. I have to say that the final challenge is pretty brutal. I am not sure if it's reliably beatable with all heroes. Also once you start going seriously for endless, you can spend more time watching animations or rolling the shop than playing by order of magnitude. The game also enforces your runs being different when you get to challenges by enabling up to 3 constellations depending on your progress. They change units by giving them additional/different effects but making them rarer or give you sets of 3 themed artifacts. One annoyance is that it's hard if not impossible to track single specific interactions. For example I still don't know if retriggers work on token units since they die as part of their trigger. Animation looks like it does by playing it again, but text says it shouldn't according to their own documentation. It is similar to Balatro in a way, but there's more focus on overcoming obstacles rather than minmaxing and hoping for the best. The equivalent of boss blinds can really screw you if you're not prepared and you need to manage your resources well. Rerolls work both ingame and in the shop so if you reroll too much in one, you can't use it in the other. Same thing with money, it does not save up and any unspent money converts to mini dice. Short vs long term gain decisions. Budges only work to modify the dices up/down but they also are a resource for triggers that help you score or scale. I currently beat all challenges with achievements, but I saw that there's a checkbox of getting to level 8 of endless mode and there's one artifact I haven't unlocked. I also have some unlocks missing from heroes so there's still some content for me to unlock. You can estimate my time of review as amount of gametime to do almost all content. There's definitely replayability with the constellations and two daily challenges and I will probably boot it up from time to time. Great sound design, UI, Art and mechanics and big props for having good ingame documentation/guide. Really well made game and shows quality in all aspects once you start looking close.
i love gambling
It's good! Yes it is inspired by some ideas from Balatro but it also merges that with the shop / reroll system from autobattlers like TFT or Storybook Brawl (RIP). This gives you a lot of important decisions and pivot points during a run - I never feel like I can go 'brain off' in a run (I didn't like that about some Balatro runs). It has a nice simplicity to its design that makes it feel almost like a good single player board game, and it has a nice campaign that introduces new challenges.
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saka maka baya sariyor. arda turan milli takima! arda turan adamdir!
it ... just ... keeps ... on ... giving.
gem alarm, this game is insanely fun. lots of fun synergies, each character has very distinct win conditions
it's good stuff
Rougelike with some luck and alot of build options. Lots of content / builds per character / challenges. Great rougelike builder ! Highly recommend.
love it big number fun
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Steam listing details
AppDetails snapshots are saved when details change: requirements, DLC, packages, achievements, controller support, age rating and support.
- ОС *: Windows XP, Vista, 7, 8/8.1, 10, 11
- Процессор: 2.0 Ghz
- Видеокарта: 4GB Video Memory
- ОС: OSX 10.14+
- Видеокарта: 2.0 Ghz
- ОС: Ubuntu 20.04 LTS / SteamOS 3.0
- Видеокарта: 4GB Video Memory








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