Teleport Jammer
ZEPHONAdds a T7 tech that adds a Teleport Jammer trait to the Headquarters unit. Orbital Deployment, Tactical Insertion, Deep Ways(Crla Disciples), Fringe Pathways (Paytanim Prowlers), and Twisted Mother's action, check a 4 ti
来自 Steam 创意工坊和 来源 的游戏 Mod。
统计数据基于 GameRadar 收录的 Mod。 创意工坊的热度以订阅量衡量。
已收录的 Mod: 126
Adds a T7 tech that adds a Teleport Jammer trait to the Headquarters unit. Orbital Deployment, Tactical Insertion, Deep Ways(Crla Disciples), Fringe Pathways (Paytanim Prowlers), and Twisted Mother's action, check a 4 ti
With Zephon's Upkeep settings changing both unit and building upkeep I found it not as adaptable to how I wanted to play. The Unit Upkeep mod series increases the upkeeps of all units while leaving buildings alone. This
Removed all drops from outposts. The following outposts will no longer give units/operations/extra research every 10 or 20 turns: AcrinCrashSite AtmosphericAnchor ErebusExcavator FleshTree HydroponicFarm ReaverDepot Surv
I have sensory issues, and the bass loudness of the Paytanim Prowlers move sound was hurting my head. I reduced bass/treble heavily.
This aims to provide an AI that gets harder as the game progresses in the form of research tier unlocks. The AI will have access to four techs that players cannot access. "IAITier(5,7,9,10)". Unlocking one of these techs
Abkluth Dragoon: Tame Abkluth 10 influence cost Engineer: cost reduced to 30 prod, 7.5 food, 7.5 mineral, 15 energy (upkeep: 0.375, 0.375, 0.75) Valkyrie: hovering instead of flying Paytanim Prowler: teleport is no longe