截图和视频
Order of the Sinking Star
From director Jonathan Blow (Braid, The Witness), Order of the Sinking Star is a massive puzzle adventure set in a realm of magic and enigma. Solve over 1000 interconnected, hand-crafted puzzles, discover unique playable heroes, master evolving gameplay mechanics, and decipher a grand mystery.
英文简介关键细节
热门 Mod
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已收录的 Mod: 0
该游戏的目录正在填充中。 请在原始平台上浏览可用 Mod。
出版历史
官方 Steam 日期和其他来源的观察结果。同一版本的多个确认被合并。
正式挂牌
官方日期和列表由 Steam 确认。
场景/P2P公告
找到原公告: Order.of.the.Sinking.Star-RUNE.
重新包装
目前消息来源尚未确认重新包装。
目录出版物
目前的 Small-Games 和 RuTracker 观测结果并未证实已发表。
玩家评价
Steam 推荐率及评测与 ggpick 内部评分分开显示。
评测如何影响评分
内部指数: 96/100. 考虑了样本量;这不是 Steam 上的百分比数据。
97% 好评,占 1 476 条 Steam 评测 · 排名考虑样本量; Steam 百分比不变
显示的已保存样本: 12. 这并非完整的评测集或代表性样本;不用于重新计算 Steam 百分比。
牛逼
啊?还有新机制?
Great Puzzles!
Its clear that a lot of thought and care went into designing the puzzles so that the puzzle showcases the new ideas front and center. The puzzles very much clear out the tedious and obtuse portions to focus on the core idea of the puzzle and it makes progressing through the game very enjoyable. Very well crafted and designed puzzles and a must play for any puzzle game enthusiast.
Played the demo and purchased the full version on day 1. The level of attention to detail in this game is ridiculous. The levels are engaging and rewarding as advertised. Difficult puzzles have cool ideas lurking behind, making them worthwhile. Rooting for this game to succeed, the amount of craftsmanship, taste and dedication that clearly went into this should be rewarded properly. Even if one's unaware of the language design/compiler side of things, which I am. Hopefully Thekla will continue putting out stuff like this in the future.
The dialogue just completely drags down what is an otherwise pretty decent seeming Sokoban game. The writing itself is just boring, with every line just being some sort of cliche. The voice acting feels like there was no direction whatsoever and every VA was just given their line in isolation with no sign of how it fit into the conversation. It'll constantly cut itself off mid-puzzle if you move too fast. If you decide to actually listen to it, you have to sit and wait for it to finish so you don't miss any lines...except for when they make you sit and wait at the end of a puzzle for the new dialogue to finish, that's simply too important to be skipped over. On top of all of this, if you decide to turn dialogue volume all the way down & don't have subtitles on, it *still* impacts you by making you sit there and wait at the end of most puzzles while the un-hearable characters drone on. …
阅读完整保存的评测
The dialogue just completely drags down what is an otherwise pretty decent seeming Sokoban game. The writing itself is just boring, with every line just being some sort of cliche. The voice acting feels like there was no direction whatsoever and every VA was just given their line in isolation with no sign of how it fit into the conversation. It'll constantly cut itself off mid-puzzle if you move too fast. If you decide to actually listen to it, you have to sit and wait for it to finish so you don't miss any lines...except for when they make you sit and wait at the end of a puzzle for the new dialogue to finish, that's simply too important to be skipped over. On top of all of this, if you decide to turn dialogue volume all the way down & don't have subtitles on, it *still* impacts you by making you sit there and wait at the end of most puzzles while the un-hearable characters drone on. The puzzles I did seemed fun and clever, but it's just not worth putting up with everything else when there's so many other fantastic, large-scale puzzle games out there.
更多的 6 已保存的评测
The ratio of visuals to performance is laughably bad coming from the dev that always prattles about how other peoples software is slow/sluggish.
10/10
Играл перед сном....Много думал......
The best puzzle game ever made
Is it fair to give such an ambitious game a thumbs down after 3 hours? Maybe not, but I do like to share some of my thoughts as a non-puzzle casual gamer who was genuinely interested. While I knew this game consisted of 4 games in 1 I was surprised how different they were. The first two, Heroes of Hauling and Mirror Isles I genuinely liked, and I appreciated the tempo and the difficulty. As a casual I was pleasantly surprised and figured I might actually enjoy this game with this kind of pacing. However, world 3, Skipping Stones, was suddenly a lot more different with mechanics I did not find introduced well enough. I managed to get through with some effort but then was stuck at the first golden puzzle. Here I found the solution such a step up in difficulty without any sort of hint or introduction it soured the game quite a bit for me. You see, based on world 1 and 2 I expected puz…
阅读完整保存的评测
Is it fair to give such an ambitious game a thumbs down after 3 hours? Maybe not, but I do like to share some of my thoughts as a non-puzzle casual gamer who was genuinely interested. While I knew this game consisted of 4 games in 1 I was surprised how different they were. The first two, Heroes of Hauling and Mirror Isles I genuinely liked, and I appreciated the tempo and the difficulty. As a casual I was pleasantly surprised and figured I might actually enjoy this game with this kind of pacing. However, world 3, Skipping Stones, was suddenly a lot more different with mechanics I did not find introduced well enough. I managed to get through with some effort but then was stuck at the first golden puzzle. Here I found the solution such a step up in difficulty without any sort of hint or introduction it soured the game quite a bit for me. You see, based on world 1 and 2 I expected puzzles that gradually taught me and then became more difficult. With world 3 being so out of the box already in what was basically still the tutorial it made me feel I couldn't trust the game to teach me properly - if that makes any sense. If there is one thing I dread in puzzle games often it is not the puzzle itself, but that the intended solution does not follow from earlier steps, and so I might waste my time looking at a screen for hours because I was unaware I could execute a certain move. Maybe I am too rigid but I expect a ruleset to gradually evolve if that is what the game taught me from the start. Otherwise, warn me or give me a hint at least. In any case, I might have persisted because I genuinely enjoyed the environment and gameplay of Skipping Stones the most. But what made me refund the game was World 4 - Vault of the Beamcasters. Here I quickly found that was I was presented with was less of a puzzle and more a matter of continuous trial-and-error. Without spoiling anything, I did not like the mechanics of this one at all as it left the clean state of the earlier puzzles games for somewhat a lot bigger and messier in scope that was impossible to ponder from above. In other words, I like to contemplate the screen mostly, and then execute moves but in world 4 you are forced to trial and error your way through. I hope some of you might find some recognition in my experience. If you are a hardcore puzzle fan I am sure you will greatly enjoy this game regardless.
脑子痒痒的。
玩家评测随时间的变化情况
类型与特色
玩家攻略
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该游戏的所有玩家攻略 →出版物和版本
每原始页一行。同一出版物的重复信号被合并。
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发布日期如何更改
记录观察的时间线,保留月份、季度和 TBA,而无需发明确切的日期。
Steam 上市详情
当详细信息发生变化时,会保存 AppDetails 快照:要求、DLC、软件包、成就、控制器支持、年龄评级和支持。
- 64-разрядные процессор и операционная система
- ОС: Windows 10 or later 64-bit (latest update)
- Процессор: Intel Core i5-6600K or AMD Ryzen R5 1600 processor
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 580 or Intel Arc A380
- DirectX: версии 12
- Место на диске: 14 GB
- Рекомендованные:
- 64-разрядные процессор и операционная система
- ОС: Windows 10 or later 64-bit (latest update)
- Процессор: Intel Core i5-9600K or AMD Ryzen R5 3600 processor
- Оперативная память: 16 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 2070 Ti or AMD Radeon RX 5700 or Intel Arc B5700
- DirectX: версии 12
- Место на диске: 14 GB
- Рекомендованные:
- Рекомендованные:









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