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ggpick 玩家评分
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ggpick 会员对游戏进行评分,范围为 1 到 10。这些评分与商店分数无关。
Every step is a promise, every fall a risk you can't take. In your arms, a small puppy who can't cross this world alone, carry them through every obstacle, steady every leap, and never let go. They trust you with everything; hold on, rise, and bring them home.
英文简介Steam 评分与原文评测。
The settings menu doesn't save configurations, the gameplay is quite bad with bugs when touching objects, it's only playable with a mouse and keyboard because the joystick has movement bugs, they should forget about that silly dog and remove it, it will make the character prettier, if they fix these things the game will be very good.
I able to speedrun it in 40 minutes. Then I realized this game is not a regular game. There is no unique and various features in terms of gameplay but I got that the dev choose a different path here. While playing it, you need to look around, explore the beautiful environment (there were 4 levels but art direction was really interesting), try to understand the story. Yes, there is a story whish has not been told to you, you have to understand it yourself. For me, it was a refreshing experience seeing such an interesting and beautiful world even though the game is super cheap. Cheaper than a coffee, so it worths. I leave it possitive
Ortam gayet güzel, mekanların tasarımıda güzel. lazer zamanlamaları gibi engeller de oyunu tekdüze olmaktan kurtarmış, Kitaplı bölüme gelince merakınız artıyor.
I just played for 20ish minutes and my god my head hurts. There's little to say about this game except for the fact that it seems to be released in a sort of alpha phase? I would not consider this game finished at all. The character model as well as the world at large are constantly bugging, making it hard to impossible to see the world. For a game that has parkour in the name, the movement and parkour feel incredibly janky and unpolished. Movement feels awkward and where you can actually go seems very inconsistent. It presents as a linear level based game, which I think is good for the kind of game it is. However, the climbing in particular feels awful. It's unclear where you can climb and where you can't. Additionally, getting out of climbing without dropping down is a game of gambling and trying every direction several times until one finally takes and you can continue. Enough about the movement, now onto the actual levels. When the levels are not bugging out, (so like half the time) it has a nice atmosphere and looks good. However, the levels themselves feel odd? There seem to be some indicators you need to track to know when lasers turn off etc. But then not all of them have them and they aren't always conclusive of the actual mechanics. I am very disappointed but I think the game has potential. I might come back to this in like 6 months and hope to see the game when it's fully finished. To anyone curious about the visual bugs, feel free to comment and I'll send a video somehow to show you.
显示的已保存样本: 4. 这并非完整的评测集或代表性样本;不用于重新计算 Steam 百分比。
Steam 推荐率及评测与 ggpick 内部评分分开显示。
内部指数: 30.25/100. 考虑了样本量;这不是 Steam 上的百分比数据。
67% 好评,占 6 条 Steam 评测 · 排名考虑样本量; Steam 百分比不变 · 小样本:分数尚未稳定
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