DegradeMinus
Songs of SyxReduces or removes spoilage for non-degradable items. REMOVED SPOILAGE/DEGRADE RATE -Alcohol -Cut Stone -Pottery -Clay -Coal -Tools (in storage) -Battlegear (in storage) -Jewelry (equipped and unequipped + gems) -Metal +
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Модов в каталоге: 219
Reduces or removes spoilage for non-degradable items. REMOVED SPOILAGE/DEGRADE RATE -Alcohol -Cut Stone -Pottery -Clay -Coal -Tools (in storage) -Battlegear (in storage) -Jewelry (equipped and unequipped + gems) -Metal +
The main world map has become more colourful! Deserts are more sandy! Plains are more plainful! Grasslands are more green! Mountains are more rough! Water is more.. wet? Farms are more visible! Roads are wider! Beaches h
Item Degradation Rebalanced UPDATED FOR V71 ⚠️ COMPATIBLE WITH V71 AND V70 ONLY ⚠️ Overview This mod rebalances the degradation rates of resources, equipment, and food to make storage and gameplay less tedious. It does n
Classic Races This mod overhauls races to a classical approach. Likes and dislikes have strongly changed to fit this approach more accurately. Portraits were remade from scratch. Combat numbers have also been rebalanced
FAQS: V71 Update When?: (BETA AVAILABLE IN DISCORD) The latest update has introduced a plethora of mechanics as well as approximately 200+ code file changes. It will take me a while to even get the game running. Then fur
V66, V67, V68, V69, V70, V71 Compatible ***DESCRIPTION*** This mod is a combination of all of my 2x mods. However this mod functions differently with the hope that it is easier for people to use, has less compatibility i
V66: Production bonus techs show how beneficial they are in terms of labor benefits Calculate the knowledge per laboratory and library worker ------------------------------------------------------------------------------
This mod upgrades the vanilla visual-only footpaths by turning heavily used citizen trails into real, functional dirt roads that can influence movement and city flow. Key Features Real Roads & Speed Boosts: High-traffic
https://i.imgur.com/KZrX0vM.png Vargen are the sons of Kóryos. They are resilient, sharp minded and fight-ready creatures capable of surviving and thriving in the northern parts of the world. Although smart and proficien
Bring your settlement to life with lightweight, naturally behaving ambient wildlife and realistic sound effects. Wildlife reacts to your cursor, citizens, terrain, buildings, weather, daylight, and other animals. Feature
📘 DESCRIPTION 📘 Looking for a more relaxed and casual experience in Songs of Syx? This mod is your gateway to a simpler and more enjoyable gameplay journey. This mod has been crafted with the casual player in mind, pro
Supported versions V65 - V71 Description Vanilla arsenal feels a bit limited, this mod aims to expand it by adding the following: https://i.imgur.com/y8twt3s.png https://i.imgur.com/2xRCrwz.png https://i.imgur.com/MXDeA2
Completed races: Human, Tilapi, Dondorian, Amevia, Cantonian, Garthimi, Aly_Darken, Aly_Vargen, Aly_Flaggermus Mod inspiration:Racial Beautification Source files are included in the mod package – feel free to modify and
Adds a new game mechanic, Culture, where every race has unique tech trees that can be mixed and matched to create your own unique faction. >>> New Addon Released! Check it out: CaC Addon - Lunaari <<< 👋 INTRODUCTION The
Added road types that match current in-game floors and some new road types with added utility and balance. Added the custom roads to the research tree. Compatible with V71 Previous versions included: V70, V69, V68, V67,
Adds more options to the game to play with. Works with existing saves again! =D For V71 Contributions Senso - port to V65 VizardAlpha - port to V71 https://i.imgur.com/fVVaDCS.gif https://raw.githubusercontent.com/4rg0n/
https://i.imgur.com/8Kf0niq.png Draken are a proud and resilient race, characterized by their exceptional intelligence, formidable physical strength, and unparalleled ingenuity. Once enslaved by dragons, they have since
2.5 update 6/17/26 i changed furniture to 250, 1,000 for each of the other resources, except livestock thats 300. Enjoy V71 Update!
Better Resource Tooltips (v70) Calculates and shows average daily production and consumption of a resource in its tooltip. Pressing the modifier key (ctrl by default) will show the detailed production and consumption per
Adds new effects, boosts, and functions to the game via custom keys. This is a master repository used as a single dependency for all my mods; but other modders are encouraged to take advantage of this repository as well!
Ever thought that game could be a bit more colorful? This mod makes grass greener.
Fixing the Syx A bundle of quality-of-life fixes for the small frictions Songs of Syx never quite smoothed out. Five independent tweaks that cut the most repetitive clicks out of city building. Each one is small on its o
Tired of seeing the same city and faction names on your world map in every game? This mod simply adds hundreds of new names for the game to choose from during world map generation, reducing repetition and adding flavour.
Supported versions V65 - V71 Description This mods adds several tech nodes that cost the minimum (a bug since V69 doesnt allow free techs), allowing the player to choose/forget them at any point. Most of these new nodes