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Dreamspring

Dreamspring is a dark fantasy styled, open world dungeon crawler inspired by games like Morrowind and King's Field. Explore a dying kingdom and it's different realms in first person action combat, styled in a mix of retro and vaporwave aesthetics.

Описание на английском языке
2 окт. 2026 г.83% Steamwindows

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Дата выхода2 окт. 2026 г.

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81 отзывовЗамер: 13 окт. 2026 г.
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31 отзывовЗамер: 13 окт. 2026 г.
РЕКОМЕНДУЕТАнглийский
I know there is a lot of a commentary about the jank and such, HOWEVER this is a crazy good love letter to some of my personally favorite rpgs and even an RTS or 2. Morrowind, as an rpg specifically. This piece has a replayability I look forward to much like Verho, Lunacid, and Dread Delusion had for me. (I enjoy…Читать полностьюСвернуть

I know there is a lot of a commentary about the jank and such, HOWEVER this is a crazy good love letter to some of my personally favorite rpgs and even an RTS or 2. Morrowind, as an rpg specifically. This piece has a replayability I look forward to much like Verho, Lunacid, and Dread Delusion had for me. (I enjoy dungeon crawlers and King's Field-likes). It's one of those games I can just jump on and try to break it in as many ways as I can, even potential sequence breaks I haven't even figured out I did yet. I'm looking forward to continuing to flesh out the world as I replay it. My only complaint, and this is the Bloodborne/Dark Souls player in me, is that I would LOVE cute little notes on the items we collect. Other than that, the slight bugginess and clipping has an appeal to me as some of the interesting moral choices, the winding ways you can jump off and on a particular path is nicely considered. I won't try to convince others with deep-seated convictions on the low-poly graphics or quasi-open world mechanics, but I will absolutely talk about it as being a very fun romp and buy it for friends to force them to enjoy it with me. All and all 10/10 $14 indie game for me that broke me out of a sad. Please, dev. Keep cooking. <3

НЕ РЕКОМЕНДУЕТЯпонский
最近の評価が悪いパフォーマンスはパッチがかかったためか、自分の環境では問題ありませんでした。 (ただ、GPUのファンはものすごく回るけど) UIの見にくさは良くなく、さらにコントローラーで操作しようとすると、設定画面だけだがカーソルが現れてそれをスティックで移動させることになります。 ですが、コントローラーが少しでもドリフト気味だとこのカーソルが微妙に移動して設定がなかなかできません。 じゃあ、マウスでならと思ったらコントローラー繋いだ状態だとマウスきかないじゃないか。 画面の設定も選択する度にその画面の大きさ(1280トカ1980とか)になるので設定ボタンがずれまくる。 私のコントローラーは多少ドリフト気味なのでSteamの設…Читать полностьюСвернуть

最近の評価が悪いパフォーマンスはパッチがかかったためか、自分の環境では問題ありませんでした。 (ただ、GPUのファンはものすごく回るけど) UIの見にくさは良くなく、さらにコントローラーで操作しようとすると、設定画面だけだがカーソルが現れてそれをスティックで移動させることになります。 ですが、コントローラーが少しでもドリフト気味だとこのカーソルが微妙に移動して設定がなかなかできません。 じゃあ、マウスでならと思ったらコントローラー繋いだ状態だとマウスきかないじゃないか。 画面の設定も選択する度にその画面の大きさ(1280トカ1980とか)になるので設定ボタンがずれまくる。 私のコントローラーは多少ドリフト気味なのでSteamの設定で調整済です。 なので、他のゲームではまったくドリフトは発生しません。 なんとかやっと画面や他の調整をしてゲームを始めるんですが、色がちょっときつい。 これ、設定で直んないんだよな。 また、梯子上ると一瞬で上向きになるため、自分が上ったかどうかがよくわからない。 なんか設定でなんとかならんかと思ったけど、なりません。 設定もフォントが見にくい大きさで統一されてない感じで困ります。 とにかく楽しくないというか、苦しいので残念ながら返品させていただきました。 早期アクセスだったようですが、画面の色とか設定画面のだめさとか吸い上げてるのかな。 なんか力尽きて正式リリースを強引に出したかのような調整不足が目立ちます。 Lunacidの影響を受けたとありますが、ちゃんといろいろなところを参考にして欲しいです。 もっと調整すればよいゲームになりそうですがね。 最後にこのゲームはUnityですが、私の環境ではUnity.xauto.tranceferで日本語化はできませんでした。 (空欄になる)

РЕКОМЕНДУЕТПольский
I have a lot of to tell but maybe ill say it in one world: masterpieceЧитать полностьюСвернуть

I have a lot of to tell but maybe ill say it in one world: masterpiece

Ещё 9 сохранённых отзывов
НЕ РЕКОМЕНДУЕТАнглийский
Performance is awful. I wouldn't mind steady 70 frames but it dips constantly and stutters all-around. Would be glad to re-visit if these issues are fixed. Dreamspring has no business running as poorly as it does, especially on high end hardware.Читать полностьюСвернуть

Performance is awful. I wouldn't mind steady 70 frames but it dips constantly and stutters all-around. Would be glad to re-visit if these issues are fixed. Dreamspring has no business running as poorly as it does, especially on high end hardware.

10 окт. 2026 г.Открыть в Steam ↗
НЕ РЕКОМЕНДУЕТАнглийский
The dev calls this 1.0, but I would say it needs another year in the oven. The level design is pretty amateurish - understandable, seeing as this game was made by an amateur, but understandable isn't the same as acceptable. Areas seem to follow three patterns: senseless maze, beach, and rubble-strewn field. Sometimes…Читать полностьюСвернуть

The dev calls this 1.0, but I would say it needs another year in the oven. The level design is pretty amateurish - understandable, seeing as this game was made by an amateur, but understandable isn't the same as acceptable. Areas seem to follow three patterns: senseless maze, beach, and rubble-strewn field. Sometimes if the dev is feeling frisky he'll combine two of them. There is no real flow to the levels, nor does there seem to be any real thought on where enemies, items, etc. are placed. The most polite thing I can call the enemy design is uninspired. Palette swaps that deal more damage are the most exiting thing you'll find here. Melee enemies are a joke; at best they will manage to be an annoyance. Ranged enemies on the other hand, are far more aggressive, attack faster, deal more damage, and are actually capable of hitting a moving target from time to time. Ranged enemies with the zero-windup dash attack are AIDS incarnate and should just be avoided when you encounter them. Of the three bosses I've fought, two were melee, and thus a joke, and the third was trivialized by just standing slightly off-center on a platform so most of its attacks couldn't hit me, and shooting it with a gun. I don't know if I'm just blind or something, but I have only found two new weapons out in the world, and both of them are locked to the dream world. I've found plenty of spells, however. The starting gear is perfectly serviceable, but I got so tired of looking at the starting sword that I bought one of the two melee weapons for sale so I'd have something fresh to stare at. Speaking of melee weapons, both the player character's and enemies' melee range feels like it needs to be extended by around 50%. Either that, or make the slashing effect smaller. The game claims to be inspired by Morrowind and King's Field, but this game isn't anything at all like Morrowind (though it sure loves to reference it) and seems to take a lot more inspiration from Dark Souls than it does King's Field. The Morrowind references honestly borders on plagiarism at times; it's one thing to start your game with "Wake up, you were dreaming," but it's another thing entirely to have a 1:1 copy of Dagoth Ur, who has the same plan as Dagoth Ur, and quotes Dagoth Ur in a voice that sounds a bit like Dagoth Ur's. I'm fairly certain the game makes heavy use of pre-made assets, though there is only one assets that I know for a fact is premade - that weird worm thing from Starforge. I have no moral objection to pre-made assets, but using them tends to cause a issue present in this game: a non-cohesive visual design. The enemies and the ground that those enemies are standing on look like they are from two entirely different games. And on the topic of visual design - just ditch the VHS filter and weird pixel grid overlay. I know you can turn them off in the options, but it looks terrible and shouldn't be in the game to being with.

8 окт. 2026 г.Открыть в Steam ↗
НЕ РЕКОМЕНДУЕТАнглийский
Came to this game expecting to get my King's Field fix. It utterly failed. It has none of that enticing level design you find in a Fieldlike; this is big, open areas with a lot of scattered enemies. That stairway? Deadend with plants. Those nooks and crannies? You guessed it, deadends with more alchemical…Читать полностьюСвернуть

Came to this game expecting to get my King's Field fix. It utterly failed. It has none of that enticing level design you find in a Fieldlike; this is big, open areas with a lot of scattered enemies. That stairway? Deadend with plants. Those nooks and crannies? You guessed it, deadends with more alchemical ingredients. The combat is unsatisfying; your attacks feel limp and like they aren't connecting even when they are. The animations of the enemies are lacking; one time I wasn't even aware the enemy was winding up an attack. And one of the very first (common) enemies you fight is this super quick enemy that peppers you with ranged attacks, then flees as you near it. Which in turn has it retreat into other enemies you weren't aware about and aggroing them as well. Graphically the game feels uninspired, instead it leans heavily on the retro post-processing effects of CRT, VHS, etc. You turn those off and the game feels bland and generic. It is hard to describe but... everything feels like it was a haphazardly placed asset. It doesn't feel like it belongs where it is. If you want a clunky action first-person combat game, then you might like this. If you were looking to immersed in a rich, well-designed world, then look elsewhere.

7 окт. 2026 г.Открыть в Steam ↗
РЕКОМЕНДУЕТАнглийский
Pretty nice game. Interesting world with some cool exploration techniques, with little to no handholding in tems of sequence breaking and such. There is a somewhat deep storyline, although the characters are a bit all over the place. Combat is nothing to write home about, same with character progression - collect…Читать полностьюСвернуть

Pretty nice game. Interesting world with some cool exploration techniques, with little to no handholding in tems of sequence breaking and such. There is a somewhat deep storyline, although the characters are a bit all over the place. Combat is nothing to write home about, same with character progression - collect spells, weapons, increase stats for +% in movement, hp, damage etc, but it works well enough (though do yourself a favour and put a bunch of points in vitality for movement speed, there is a speed buff spell as well. Some locations are a way too big for how little stuff is in there). Overall i'd say i wasnt like stunned by how brilliant the game is, but its a very solid 3-4/5 if you like the genre Would like to add that there are some performance issues with lighting if the time of day is at "dawn" or whatever, normally its pretty solid (i found midnight to be best) but at dawn FPS just tanks in some locations. Although its easilly alleviated by sitting at a bonfire and might get fixed later down the line,

6 окт. 2026 г.Открыть в Steam ↗
РЕКОМЕНДУЕТРусский
I like this game and the most thing i like as i would describe it is desire of searching stuff. There a lot of hidden things that sometimes not really useful (like bunch of ammo) and sometimes really cool (new spell and etc) I dunno i havent seen a game like that in a long time. Story is nice, not anything…Читать полностьюСвернуть

I like this game and the most thing i like as i would describe it is desire of searching stuff. There a lot of hidden things that sometimes not really useful (like bunch of ammo) and sometimes really cool (new spell and etc) I dunno i havent seen a game like that in a long time. Story is nice, not anything groundbreaking but its enjoyable and interesting Very cool soundtrack throughout the game, matches very well with overall atmosphere Donwsides are somewhat easy/simple combat, wish it was a little more interesting but i dont mind it much really and performance issues in certain parts of open world. Overall, i think its great underrated game, even would say hidden gem in dark dungeon crawler rpgs

РЕКОМЕНДУЕТРусский
Обожаю игры аля King's Field и эта игра весьма неплохая, но не прям супер как, например лунацид и наконец то сделали закос стиля под пс2, а не 1. Единственный минус, секретки могли бы быть поинтереснее, а не просто 20/50 пульЧитать полностьюСвернуть

Обожаю игры аля King's Field и эта игра весьма неплохая, но не прям супер как, например лунацид и наконец то сделали закос стиля под пс2, а не 1. Единственный минус, секретки могли бы быть поинтереснее, а не просто 20/50 пуль

РЕКОМЕНДУЕТФранцузский
Difficile de savoir sur quel pied danser avec *Dreamspring*. D’un côté, j’adore le jeu pour ses mécaniques et son esthétique, entre dark fantasy et vaporwave. C’est une belle surprise, mais le jeu est loin d’être parfait. Déjà, parlons de sa plus grande qualité, car elle permet aussi de comprendre certains de ses…Читать полностьюСвернуть

Difficile de savoir sur quel pied danser avec *Dreamspring*. D’un côté, j’adore le jeu pour ses mécaniques et son esthétique, entre dark fantasy et vaporwave. C’est une belle surprise, mais le jeu est loin d’être parfait. Déjà, parlons de sa plus grande qualité, car elle permet aussi de comprendre certains de ses pires défauts : le système de combat. La synergie entre l’épée, la magie et les flingues est bien pensée, et il faut parfois bien choisir son approche pour avancer. La DA est franchement pas mal non plus. J’apprécie également la progression un peu à l’aveugle, à la manière d’un *King's Field*. Mais voilà, c’est là que les gros défauts du jeu arrivent. Ironiquement, si la DA est très réussie, les graphismes en eux-mêmes, même si je considère ça comme secondaire, me posent problème. En fait, les différents éléments du jeu, que ce soit les décors, les objets ou les personnages, font très « fake ». Les textures sont assez brutes, les objets du décor sont placés de manière peu naturelle et certains donjons, surtout les ruines, font très fouillis. Les animations de combat sont également très pauvres et robotiques. On a parfois l’impression d’être devant un premier projet Unity. Les maps et les situations sont aussi assez délimitées. Dans l’intro, on passe d’un endroit à un autre sans véritable préliminaire ni indice sur ce qu’on doit faire ensuite. Et quand, après cette intro dont on ne savait même pas que c’était une intro, le jeu nous amène vers un monde ouvert avec beaucoup de zones vides, c’est assez déstabilisant. J’adore les jeux qui me perdent, qui me forcent à me repérer par moi-même, mais là, je me suis vraiment senti désorienté, plus que je ne l’aurais dû. Néanmoins, j’ai quand même passé un bon moment sur ce jeu si particulier. Il possède un charme amateur assez unique, et je le recommande tout de même.

25 авг. 2026 г.Открыть в Steam ↗
РЕКОМЕНДУЕТПортугальский (Бразилия)
Bom, Dreamspring é um jogo que me pegou de surpresa, eu buscava na steam jogos no estilo de dreamcore mas sempre é difícil de achar bons jogos nesse estilo, em meio a minhas buscas esse jogo me chamou atenção e seu preço de 23 reais também ajudou bastante a dar essa chance imediata, e bem, vamos lá pois mesmo tendo…Читать полностьюСвернуть

Bom, Dreamspring é um jogo que me pegou de surpresa, eu buscava na steam jogos no estilo de dreamcore mas sempre é difícil de achar bons jogos nesse estilo, em meio a minhas buscas esse jogo me chamou atenção e seu preço de 23 reais também ajudou bastante a dar essa chance imediata, e bem, vamos lá pois mesmo tendo jogado apenas 5 horas tem bastante coisa do jogo que posso falar, geralmente não analiso jogos antes de zerar mas como Dreamspring está em desenvolvimento imagino que minha análise possa servir de ajuda, pois esse jogo possui pontos forte e fracos mas possui um potencial bem grande. História: A história do jogo pelo que pude ver parece ser legal, ela parece simples o que é bom para o estilo narrativo que o jogo pareceu ter. Gameplay: A gameplay do jogo é boa, a movimentação dos inimigos tem vezes que não ajudam muito, inimigos deslizando rápido a sua volta é meio complicado porém a batalha é bem satisfatória e legal, a espada é boa de usar, as armas são interessantes e úteis e as magias pareceram bem fortes, a gameplay desse jogo me lembrou um pouco shadow tower porém mais aprimorada e rápida o que é bem legal, gosto bastante da gameplay do jogo. Musica: As musicas desse jogo são muito boas, são confortáveis e atmosféricas, eu pessoalmente gostei bastante delas. Exploração: Aqui está um ponto complicadinho, a exploração do jogo é ótima e ruim ao mesmo tempo, o mundo é muito interessante e te faz ter vontade de explorar porém também tem problemas, um deles sendo a velocidade de movimento do personagem, seu personagem se move bem devagar em comparação ao tamanho do mundo, um botão de correr seria bem vindo, o máximo que tem é a esquiva que te faz se mover mais rápido porém ainda sim não é suficiente para tornar a exploração mais prática, talvez no jogo tenha magias de velocidade que ajudam nesse aspecto porém não cheguei a encontrar nenhuma no tempo que joguei. Farme: Farmar nesse jogo foi algo que não fiz e não senti ser algo de extrema necessidade, conseguia facilmente explorar e ficar mais forte ao mesmo tempo. Chefes: Bom, dentro dessas 5 horas eu encontrei 1 chefe a luta foi interessante e boa, diria que foi a melhor batalha que tive enquanto jogava além de que as recompensas dela foram muito boas, se todos os chefes tiverem a mesma pegada do que enfrentei as batalhas tem bastante potencial de serem muito legal. Progressão: Aqui é um ponto complicado, a progressão do jogo foi um dos pontos que me fizeram parar em 5 horas de jogo, pois sinceramente estava perdido, não sabia ao certo o que fazer ou para onde ir, os personagens te falam sobre onde deve ir mas encontrar os locais foi algo que tive certa dificuldade e pelo fato de que andar pelo mapa ser algo mais lento acabou que ficava com vontade de ter algum indicativo a mais de onde devo ir, porém é importante salientar que eu não sou um tipo de jogador muito bom em me guiar, me distraio fácil e acabo esquecendo das instruções que NPCs passam então essa confusão pode ser algo mais meu porém achei importante falar sobre isso. Hud: Isso aqui é só um detalhe a mais e algo bem pessoal meu, eu penso que a Hud do jogo parece meio grande, o HP, mana, equipamentos, itens usáveis e barra de carregamento de ataque acabam tomando um espaço meio grande da tela, coisa que não é um problema no geral porém na luta contra o chefe percebi que com a barra de vida do chefe uma grande parte da tela estava coberta, imagino que dar uma diminuída leve no Hud e no tamanho do HP dos chefes seria bem interessante e deixaria a tela menos cheia, porém novamente, apenas um detalhe que acabou me incomodando. Ambientação: A ambientação do jogo é um ponto muito forte dele, cenários interessantes e bonitos, uma aparência de mundo bem legal, isso junto de inimigos interessantes para enfrentar cria uma ambientação bem legal. Gráfico: Os gráficos do jogo são bons, lembram bastante o oblivion de ps3, sendo bem interessante e passando uma vibe bem legal e contemplativa, eu gostei bastante.

13 апр. 2026 г.Открыть в Steam ↗
РЕКОМЕНДУЕТРусский
Только, по сути, вышла и уже стала одной из лучших игр в стиле Dark VHS Fantasy. Реально крутой наследник King's Field Однозначно советую не выключать эффекты дисплея для полного погружения. Боевка простая, но тем не менее, не в ней весь смысл. А в общей картине происходящего, которая заставляет наслаждаться…Читать полностьюСвернуть

Только, по сути, вышла и уже стала одной из лучших игр в стиле Dark VHS Fantasy. Реально крутой наследник King's Field Однозначно советую не выключать эффекты дисплея для полного погружения. Боевка простая, но тем не менее, не в ней весь смысл. А в общей картине происходящего, которая заставляет наслаждаться процессом. Стоит каждой уплаченной монеты.

6 авг. 2025 г.Открыть в Steam ↗
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Показана сохранённая выборка: 12. Это не все отзывы и не репрезентативная выборка; по ней не пересчитывается процент Steam.

Процент рекомендаций и отзывы Steam — отдельно от внутреннего скоринга ggpick.

Внутренний индекс: 71,47/100. Учитывает объём выборки; это не процент Steam.

83% положительных из 81 отзывов Steam · Для ранжирования учитывается размер выборки; процент Steam не изменён · Свежие отзывы заметно хуже исторических

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