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TimberbornTubeways (both normal and vertical variants) now transmit power. === Mod source code and donation: https://github.com/datvm/TimberbornMods
来自 Steam 创意工坊和 来源 的游戏 Mod。
统计数据基于 GameRadar 收录的 Mod。 创意工坊的热度以订阅量衡量。
已收录的 Mod: 450
Tubeways (both normal and vertical variants) now transmit power. === Mod source code and donation: https://github.com/datvm/TimberbornMods
The highly requested Configurable Working Range feature is here with this mod! You can now configure the range for Resource gathering buildings and also the District Center (Builder) range. By default this mod uses the g
Press Shift to empower your often-forgotten Cursor tool! Extra useful info shows up when holding Shift (or a customizable hotkey) with your Cursor tool. Current options: - Coordinates: Height and (X, Y). - Soil (if avail
TImprove 4 Achievements adds optional hints to several Timberborn achievements: - Certain hints to help you track your progress towards achievements. - Reveal secret achievements if you choose to. - Filter achievements b
Allows up to 6 connections per zipline station or pylon. No other mod prerequisites. Works in release and experimental versions.
Marsh of Mystic Temples (v. 1.1) (Updated to align with the new game mechanics !!) Once a refuge of an ancient civilization, hidden within an endless forest, this land is now nothing more than an impenetrable swamp, swal
Add side-powered roofs options to enhance the decoration of your colony. Inspired by Nerro's Half-Roofs mod.
Note: there is a bug where when your beaver works too quickly on a Ruin, it will crash the game. Please subscribe to XtraPlzNoCrashes to prevent it. To configure the settings: Mod Settings (Game or Main Menu -> Mods -> S
This mod is Redundant as of game update V0.7.6.0. This version overwrites the new vanilla shafts to add migration. load, migrate, save, uninstall. The set of 3 T Intersection Power Shafts I made for Emberpelts, Upward T
The page for the new mod More Topbars it adds 2 new topbars 1. Building materials Meaning stuff that is used to build stuff Wood Gears Planks Metal blocks And more 2. Tech Meaning things that show your boosted technology
Northforge - Solar Panel adds a compact 1x1 solar power building for both Iron Teeth and Folktails. Unlike a simple generator with a fixed output, this solar panel follows Timberborn’s day/night cycle. Power production g
This mod is an overhaul to the injury and healing system in the game. It adds buildings to heal beavers quicker and goods to aid in healing. Features: Reworked Herbalist to quickly heal beavers using science. Added Medba
Adds a storage facility where bots can be assigned to power down, halting their aging and resource consumption. Supports IronTeeth, Folktails, Emberpelts, LeafCoats, Whitepaws. Mods on Steam Mods on mod-dot-io Mods on Gi
Adds underground minerals which can be mined using tunnels, new buildings to process the ore, and a new mining-themed faction. Quick-start: Start a new game. Dirtclaws faction will get you mining fastest. IronTeeth or Fo
Cut Dead Trees First Description This mod adjusts lumberjack behavior to prioritize the cutting of dead trees. The mod's behavior can be configured to suit your preferred level of beaver-animosity towards dead trees and
The market is a building used to store essential goods like water and food. It is especially helpful for villages far from the district.
Support the mods All my Timberborn mods are free. I make them for fun, because I enjoy improving the game and experimenting with new ideas. Donations are completely optional. If you enjoy the mods and want to say thanks,
A mod that lets you relocate fully constructed buildings - along with their internal storage, staff, and settings. The button for this appears next to the settings copy. Shortcut is an "N". The optional move cost (% of b
Tree of Life A monumental tree evolving slowly if cared for. This mod adds a sacred tree to the game that will bring blessings if cared for. Fail the trees needs and it will turn into a curse. The Tree of Life will take
This mod is no longer maintained (it still works for U7). For Timberborn v1.0, please use Moddable Weathers An overhaul for the Weather system in Timberborn! This mod adds a flexible weather system that lets modders easi
This mod introduces fertilizer for trees and bushes, which speeds up the growth. Fertilizer can be produced in the "chemist" building, which has been placed under the science tab. The chemist has two recipes to create fe
Note: In V1, there is a new graphics setting called "Additional Light Quality" that would affect Lights made by this mod. If you turn it off, you won't see those lights. Make your game even more vibrant with this expansi
A breath taking map with thrilling features as followed.... A underground water passage that has overgrown in dead dried bushes ocveded in wet yet dry slimy mud (Blockages) A underwater cave leaving into a Waterfall. Ama