ModContest1_Market
TimberbornThe market is a building used to store essential goods like water and food. It is especially helpful for villages far from the district.
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The market is a building used to store essential goods like water and food. It is especially helpful for villages far from the district.
Support the mods All my Timberborn mods are free. I make them for fun, because I enjoy improving the game and experimenting with new ideas. Donations are completely optional. If you enjoy the mods and want to say thanks,
A mod that lets you relocate fully constructed buildings - along with their internal storage, staff, and settings. The button for this appears next to the settings copy. Shortcut is an "N". The optional move cost (% of b
Tree of Life A monumental tree evolving slowly if cared for. This mod adds a sacred tree to the game that will bring blessings if cared for. Fail the trees needs and it will turn into a curse. The Tree of Life will take
This mod is no longer maintained (it still works for U7). For Timberborn v1.0, please use Moddable Weathers An overhaul for the Weather system in Timberborn! This mod adds a flexible weather system that lets modders easi
This mod introduces fertilizer for trees and bushes, which speeds up the growth. Fertilizer can be produced in the "chemist" building, which has been placed under the science tab. The chemist has two recipes to create fe
Note: In V1, there is a new graphics setting called "Additional Light Quality" that would affect Lights made by this mod. If you turn it off, you won't see those lights. Make your game even more vibrant with this expansi
More More More Performance! (T3MP) v1.2.5 Makes Timberborn's simulation and save loading faster, and keeps the speed buttons at x1 / x3 / x7. Features Selected speed stays. Speed buttons 1 / 2 / 3 run at x1 / x3 / x7, wi
Quick find that tool (crops, trees, buildings and their recipes) Default key bindings are `Ctrl + F` or `/` (can be adjusted under Settings > Input > Key bindings > User Interface > Filter tools) You only need to type in
A breath taking map with thrilling features as followed.... A underground water passage that has overgrown in dead dried bushes ocveded in wet yet dry slimy mud (Blockages) A underwater cave leaving into a Waterfall. Ama
By Janleon: Do you want to play Timberborn in a completely new environment? Complete completely new tasks and work at completely new, unknown, and fantastic heights? Then come here and get this new map. The water flow se
BuildQueue — See What Your Beavers Will Build Next, And Reorder It A draggable side panel that lists every active construction site in the order your builders actually pick them. Drag rows to reorder, change priorities i
Project Phoenix adds Phoenix pods to Emberpelts. They're functionally the same as Iron Teeth Breeding Pods. Requires Emberpelts faction mod. Ukraine translations by filslav
This mod brings a Pipe system to Timberborn to carry liquids between tanks and buildings. https://images.steamusercontent.com/ugc/15048309193254067688/90BA66A7CC6253A5D05294929B6333638FBE333F/?imw=5000&imh=5000 New Pipe
This is an expansion mod for Scientific Projects that add weather-related projects to the game. This mod requires Moddable Weathers for V1 or Moddable Weather (for U7). Weather warning extension: - Galesniffer's Totem: W
EzTube — Drag Tubes Straight Through Mountains Tired of the tunnel → wait → remove platform → finally place tube dance every time you want to route a tubeway through a cliff? EzTube collapses all of that into a single dr
You can move your starting settlement at any time on any map, even if you have not built a Wonder before.
Backstory: The previous ruler got complacent, a small slip-up in water management resulted in the king and his people having to flee the toxic waters. Can you do better and rebuild? Fix up the old fortress, send your wor
Workshop page disbanded due to file corruption. ⚠️ THIS MAP IS NOW OUTDATED ⚠️ I have completly rebuild the map. This new version consisted of a very long research time and dedication. PLEASE DOWNLOAD THE NEW VERSION HER
Timberborn Europe map 02-19-2026 1.1.0 District location: Northwest of the Italian Alps Sources: Geography of Europe - Topography of Europe European Commission - Map of the week -- Mean Underwater Depth Wikipedia - Bathy
if the beavers didn't have bridges, it would be difficult to live here, but the view is beautiful, and the local land is rich in wood, although it will take a significant amount of wood to build dams. Attention! Dear cit
This version is for Update 6 ! Add an entire custom faction Follow the true beaver path, you are a beaver, your Village is your dam, and everything is a house. The Whitepaws do not build their dams out of levees and dam
Bonsai tree with a snake river. There IS an underground mine somewhere here, it might just take some excavation.