More Rivals
Surviving Mars: RelaunchedAllows selecting up to 10 rivals when starting a game. Works for new games only. Buy Me a Coffee Paypal Support
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Модов в каталоге: 260
Allows selecting up to 10 rivals when starting a game. Works for new games only. Buy Me a Coffee Paypal Support
This mod simply shows the maximum possible range of the Subsurface Heater while building it, which can help with placement.
Add Game Rule - Nano Refinement Start game with breakthrough technology Nano Refinement - All extractors still extract a small amount of resources after the deposit is depleted
Meteor Discoveries Bring unexpected discoveries to the chaos of meteor impacts. Rare meteor impacts can reveal Vistas or Research Sites across Mars. Normally, when a meteor lands on open ground in Surviving Mars, it may
Radio compléte des Gardiens de la galaxie 1 & 2 . - 1 Hooked on a Feeling - 2 Go All the Way - 3 Spirit in the Sky - 4 Moonage Daydream - 5 Fooled Around and Fell in Love - 6 I'm Not in Love - 7 I Want You Back - 8 Come
Unlocks all Rovers, Extended Hub and Jumper Shuttles
*** Revised to work with game version 1.1.0. *** This is a recoded version of the original Surviving Mars mod by BGR. It increases the number of colonists that can visit decoration service buildings (gardens, alleys, fou
Introduce the Waste Rock Generator to your Martian base. A reliable structure that produces waste rock from the martian surface, ensuring steady supplies for your growing colony.
Nurseries Limit Births Adds a new Birth Control Policy that limits births to available Nursery capacity. Births Limited to Nurseries When active, births are permitted only while the number of children in the Dome remains
Tech Mex Delight Updated for Feeding the Future, if you find it not working, please tell! This massive package consists of: 96 Techs 40 Buildings with a separate tech tree 1 Game Rule for Chaos Theory that always unlock
This is a simple value change for the Artificial Sun wonder, as the mod configuration menu and configurable artificial sun have not been brought over to the remaster. Increases effect range of the Artificial Sun from 5 t
Lets you build as many wonders as you want, surface wonders only (the underground ones require a specific location)
Removes the limit to how far forestation plants can terraform vegetation. They'll go all the way to 100%.
Automated Food Farm Workerless outdoor farm that grows Food (vanilla Automated Farm only does Coffee / Herbs / Spices / Sugar). Unlocks with the same tech: Unmanned Agronomy (Feeding the Future). Does not modify the vani
Radio with music from Stellaris 92 Tracks Runtime 07h50m05s List of track: Stellaris Digital Soundtrack 01 - Stellaris Suite: Creation and beyond 02 - Faster than Light (feat. Mia Stegmar) 03 - Deep Space Travel 04 - To
Reduces the running cost of the Electronics and Art shops to an affordable level. Vanilla shops consume a vast amount of resources, this mod changes them to a fixed amount per shift, rather than per visitor. Not everyone
Tech Anomaly Unlocks Are Configurable This mod allows you to configure how many technologies are unlocked when an Explorer Rover analyses a Tech Anomaly. Configurable Behaviour You can set a minimum and maximum number of
⛏️ NO MORE LOCKED MEGA MINES ☀️ Tired of artificial limits? This mod removes hard restrictions and allows you to build multiple powerful structures with no limits. No compromises. Full building freedom. ⛏️ The Excavator
Configurable Anomaly Research Rewards This mod lets you configure how many research points you receive when an Explorer Rover analyses a research anomaly. Mod Options Tune the experience to your playstyle, while still pr
The Hydro-Electric Generator adds a compact underground-only power building that converts pressurized water flow into electricity, producing 15 Power while consuming just 0.5 Water, and increasing to 20 Power when placed
More Mission Sponsors Updated for Relaunch # Gaia's Stepdaughters - Mission Sponsor In the great commons at Gaia's Landing we have a tall and particularly beautiful monument, raised at the time of the first colonies. It
Modifies Robitics Tech tree to make Rover Command AI the first technology to be researched. I do not find assigning Transport RC's to metal deposits satisfying game play; I struggle to identify the metal deposits, and wo
Easy politics, smart colonists Factions likes changed Factions tasks changed Positive Traits weight 5x Negative Traits weight set 0
Add Game Rule - Disaster Preparedness Start game with physics technology and prefabs Subsurface Heating - Unlock Subsurface Heater Meteor Defense System - Unlock MDS Laser