CentralManagement
QuasimorphCENTRAL MATERIAL MANAGEMENT Stop opening storage bays 1 through 7 one by one. Turn the entire ship inventory into one searchable, sortable logistics terminal. Loadout presets are available from the start: the bar above t
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Модов в каталоге: 261
CENTRAL MATERIAL MANAGEMENT Stop opening storage bays 1 through 7 one by one. Turn the entire ship inventory into one searchable, sortable logistics terminal. Loadout presets are available from the start: the bar above t
I Don't Want That! (Prevent Item Transfer) Allows the user to mark items so they are not automatically transferred on the corpse recycle or take all commands. The user can either use the context menu's "Lock" and "Unlock
Quasimorph Pause on production and Training Will pause the game and open the related screen when: A production queue is completely empty. The recycler has done. A mercenary has completed all possible training. Support If
Ok, you cleared most floors by killing 200 enemies. Now. Gathering all this crap will take 30 minutes. Skip all that stuff by having this mod. This mod will gather all items from all visible containers and corpses. And t
Increase implant slot per body part. Need to restart the game after MCM config setup for this mod to take effect On existing save, existing clone with unupdated implant count must have new augment installed to have impla
Working on Beta and Stable. About https://i.imgur.com/FE8KE9V.png This mod renders augments that you or any other human characters have installed. Nothing is done for implants. Details Armor Covers Some Augments If it ma
This mod adds several new Conveyor projects, allowing fair and balanced alternative access to certain rare items for Magnum upgrades. All new projects are unlocked at campaign start. The following items become available
Quasimorph Compare Delta Shows the delta between an equipped item's resistances vs a hovered item. Allows the player to quickly scan the numeric differences. Enjoy the Mods? If you enjoy my mods and want to buy me a coff
Look, often times I don't know where I am at, what I was doing or who I was fighting because I alt+tab to look at bird picture or something. I need them mission info on my screen. This mod does that. This mod works with
Quasimorph Force Continue on Monster Detected Description This mod allows the user to hold down the ctrl key to keep moving even if new enemies are detected. Detected enemies have a red asterisk. For instance, while walk
EnemyCountIndicator - Continued... A mod for the game Quasimorph that displays an indicator showing the number of enemies if your operative sees them. This mod enhances player awareness and strategic decision-making by p
Quasimorph More Combat Info Adds the hit percentages to the combat log. Also suffixes damage numbers from critical hits with an exclamation point The mod can be configured to show the "inverted rolls" as older versions o
This mod lets you interact with doors while running. Are you telling me that 5AP enemies (tech 10 endgame on many human faction, normal difficulty as of 0.9.8 stable) can open doors and go around while you can't even ope
Research & Intelligence Tactical Briefing is now integrated into the Magnum Research tree. Its main systems are unlocked through three new research projects: Tactical Analysis System - faction Threat Analysis. Quasimorph
Reveals full item stats for locked rewards in the Faction Technology screen. Items remain unobtainable as reward until you meet the reputation and tech level requirements, only tooltips affected.
This mod increases ship speed allowing you to make most missions in time before they time out.
Doesn't it seem strange that despite all the advanced technology aboard our ship, it lacks one of the most basic - even primitive - conveniences: a kitchen? We can manufacture clones, develop advanced equipment, and main
Once again, I went into a mission without bringing a repair kit. While regretting that decision, I had a thought: We can mass-produce clones. We can travel into the Quasimorphosis itself. And yet, somehow, nobody figured
Quasimorph Extra Deployment Checks Just deployed on a mission to find that the merc wasn't reloaded from the previous mission's "unload all"? This mod includes optional loadout checks to the deployment window. When deplo
This mod adds floating text for damage, heals and wounds, giving you a lot more combat awareness without having to constantly check multiple different places. The config file can be found at *USER*\AppData\LocalLow\Magnu
Works in both Beta and Stable. About https://i.imgur.com/06220hg.png This mod will render a laser sight on any weapon that has the laser sight trait. Useful for dodge-reliant clones to quickly identify enemies with laser
Quasimorph Tab Hotkeys Not all of the game's screens which have a list of tabs have numeric hotkeys. This adds hotkeys to the remaining screens. By default maps to number keys, but can be configured. Configuration The co
Quasimorph SortExcess Scrolling through multiple pages of the same item just to find the 3rd item in the list? This mod changes the sort so that each item type will have a maximum of eight slots filled at the top of inve
No more clicking – See shuttle profit instantly! Adds profit value to planet names. Also auto-selects one of the most profitable planets when you send the shuttle. Important Note This may cause some planet names to move