: Project S.C.I.O.N
ZEPHON=============================== IMPORTANT: - Must download a second mod, and place it above this in load order! - (See Required Items) =============================== =============================== Discord Channel for d
Mods for your games from Steam Workshop and Source.
Counts describe mods indexed by GameRadar. Workshop popularity is measured in subscriptions.
Indexed mods: 122
=============================== IMPORTANT: - Must download a second mod, and place it above this in load order! - (See Required Items) =============================== =============================== Discord Channel for d
Start the game with a portal that spawns starting units anywhere on the map. Great for settling near your ally on turn 1.
Added new units from new DLC for Zephon Expanded(and added the passive skills from mod) Note: You need to start a new game for new units to show up in factories. And I add original mod as needed item just for credits pur
Gives engineers the ability to reshape the land by: - changing the ground terrain type - adding/removing features - adding/removing outposts - adding some new custom features i added which are just visuals Changing the t
Adds a new tile Feature: Farmland ----------------------------- - +20% food, -1 building slot - placed via Engineer (terraform menu) - costs 5 influence, 10 minerals - exclusive with forest, rocks, ruins, and brush - can
Makes the veins of the fulcum terrain feature something you would actually go out of your way to build a city on now. Changes: - Building slot penalty removed (no longer costs a slot) - Tile resource multiplier increased
A mod that lets your units transform into more powerful versions after accumulating enough experience. Based on the Warband Upgrade mechanic from Total War: Warhammer 3, adapted for ZEPHON's three factions. Current featu
I have lost 5 years of my life due to the anxiety attacks while trying to make ground materials respect some sort of rational draw order. - they use alphabetical order? seems to - until i add the 22nd feature using it, t
The relative squishiness of heroes in Zephon in lategame still remains a hot discussion point, especially if we compare them with Gladius heroes. I wanted to remedy that as softly as possible, since in my experience hero
Increases the size of tactical nukes by adding additional rings of damage. Units in the target tile will take 100% damage, Units 1-2 tile away will 75% damage, Units 3-4 tiles away will take 50% damage and units 5 tiles
This mod aims to slow the tech rush of AIs by reducing the starting amount of research AI players gain from Headquarters. Note this works for all difficulties but was made to counteract the loyalty bonuses of higher leve
Reworks the Industrial Density research tech to be more in line with the rest of the tech that gives you a bonus when it is built on a specific terrain feature. Also comes with an appropriate name and flavour text change
Требуется оригинальный мод: https://steamcommunity.com/workshop/filedetails/?id=3366779272 Данный русификатор переводит оригинальный мод на русский язык Ставить выше оригинального мода, также нужен перезапуск игры https:
heavily WIP girls frontline overhaul mod. Changes all English text to feminize all characters (let me know if you spot any errors!) and am in the process of replacing all portraits.
Mod idea by Zephon community When founding your first city after turn 1, you're given a bit of a leeway: a temporary x2 bonus on all city production and growth, to compensate for the late settling. So with the mod you DO
What does the mod change? Sound: - the "turn" sound is 6 dB quieter (you know...that rumbling at the start of every round) Textures (many textures for the interface and overlay have been changed): - the red button now ha
Been working with Building Ground Materials, and found that the human-buildings had a mistake that made the entire game ruined. Luckily, before i threw out my PC - i decided to open the texture in Gimp and just run seaml
Fun fact, Tessera Cores are my favorite unit in ZEPHON. I have long been saddened by the fact they don't work with Routine Tasks, and I finally snapped when I realized they are unusable with Has Our Sacrifice Meant Nothi
Simply changes some small things: - Vanilla Whispering Wights - Vanilla Nuclear Fallout - Vanilla ThePlage Color (back to red) - Vanilla Fire -> Loading order (After adjusting your order you might have to restart the gam
Reskins the food building to instead be farmland! Its just that simple. No mechanical changes to gameplay Unlike my previous mod that added it as a placeable feature, this will only place farmland on the portions of the
Did you know that Cyclones, the designated anti-air unit, are outclassed at anti-air duties by the Crusader Tank? It's true, run the numbers. I wasn't happy with it, and from some thinking on that, I ended up basically t
Update 11/03/26 So the Rogue Operative got changed in 1.2.16 - overall buffed, though the penalty got increased from +0.25 to +0.5, the same which I had made. Unfortunately, at the same time, the devs finally abandoned t