Realistic Pump Capacity
UBOATThis mod adjusts the pump to the historical values, which was 1300L/m, or 1.3 m^3/minute, while the vanilla value is 3.6 m^3 per minute.
Mods for your games from Steam Workshop and Source.
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Indexed mods: 316
This mod adjusts the pump to the historical values, which was 1300L/m, or 1.3 m^3/minute, while the vanilla value is 3.6 m^3 per minute.
Makes the seas busier with more merchant ships. How to Install Step 1: Subscribe to the Mod. Step 2: Launch and Enable: Open the UBOAT Launcher. Move this mod to the very bottom of your load order (for highest priority).
Overview: Varies the speed of convoys and ships between a configurable min and max percentage of maximum speed. Default: 40% to 95% of max speed. Save game compatible Settings File Steam\steamapps\workshop\content\494840
Wind and Waves My mods “ Wind and Waves”, “ Hull Pitch” and “ Sea Spray Plus” were designed together and are intended to be used together for an immersive experience. Wind and Waves gives your boat the sound of wind and
Fixes the issue where on new games the course line is not drawn. Should be savegame compatible, but why? Requires CourseLine+ by StukA. Now patches Timestamped Markers by Stuka, fixing the issue where on new games the ma
Avoid engine gear dial in the command room jumping over the top If this mod enhances your game and you like it, feel free to buy me a coffee via PayPal: Buy me a Coffee on PayPal https://www.paypalobjects.com/digitalasse
Working 2025 Seems to me going to time setting 4 (1800) or 5 (15000) breaks the game. So here those are removed and replaced with 450 and 900 Does not change the visible vanilla number but is much slower. Makes setting 4
ATTENTION! THIS ISSUE IS NOW PATCHED IN PATCH 21, THE MOD DOESN'T DO ANYTHING AND NO LONGER NEEDED You walk up to the Chief of Operations expecting a briefing. He says hello, then goodbye, and nothing more - no menu ever
USING THE MOD? PLEASE RATE IT https://images.steamusercontent.com/ugc/13193782751272341855/BF9CC5FB534D4AE4A28C923A2B719FCFA22B3B28/ Pingu's Wolfpack Atlantik A persistent patrol and U-boat command overhaul for UBOAT. Me
UPDATE: V 1.4 * Update to match current Live Patch - USAGE - The mod requires a new game for the air quality changes to take effect, based on feedback. -SUMMARY- Brings more realism for ship submerged operations time and
This mod changes reports from allied uboats. Now the square in which ship/convoy was detected is indicated more accurately (2 letters + 4 digits). This can be useful, especially if you use "realistic hydrophone" mod.
Overview: Boosts underwater speed when using the Removed Deck Gun. Default: 10% Speed Boost or ~1 knot. Save game compatible Also supports the Deck Gun Mount Cover from Realistic VIIC Exterior & Camouflage Skins. Setting
Warning This mod is NOT for the weak-stomached. If you can't handle the motion, stay on the shore or stay submerged in the deep sea. Use at your own risk. Still think you're on solid ground? Wake up. New Features in Vers
Description: This mod increases the distance at which coastal terrain remains loaded and visible from your submarine. The Terrain Loads/Unloads at exactly 17km distance from the submarine. It can be installed or removed
Hull Pitch My mods, “ Wind and Waves”, " Hull Pitch" and “ Sea Spray Plus,” were designed together and are intended to be used together for an immersive experience. Hull Pitch gives your surfaced boat the pitch damping t
I got tired of botching the 4-bearing method — both the stationary and the moving variant. With the vanilla ±several-degree spread, a rounded midpoint, and bearings printed as whole integers, every plot I ran came out wr
Changes the x1800 and x15000 time compression to x900 and x1800 respectively. Does not change the icons. Based on https://steamcommunity.com/sharedfiles/filedetails/?id=3303283937
*** IMPORTANT *** Some mods don't always load correctly. It's been a problem in UBOAT for a while. There is a great fix for that in Dust's " Community Patch" mod called "Auto Clearing Cache", which I strongly recommend.
Expanded Crew Events Do you like Uboat's random crew events, but feel the system was underdeveloped? Do you wish crew experience for specialization points was based more directly on combat experience than tuberculosis ou
This mod alters variables across multiple files and dealing with numerous game concepts, compatibility with other mods cannot be promised and the behavior/functionality of mod features may depend greatly on load orderInc
🌊 U-Souls: Bring your crew to life with AI Have you ever wanted your UBOAT crew to stop being a bunch of silent scripts? U-Souls is a project that turns every submariner on your boat into a fully-fledged personality. I'
Persistent Route Plotting Draw and edit a route on the map and return to it with a click of a button — a persistent route plotting tool for your U-boat. https://i.imgur.com/Ro9TgnK.gif ✔ SAVE GAME COMPATIBLE — the mod ke
This mod overhauls the gyrocompass mechanics to add meaningful tactical choices: - When DISABLED: * Gyrocompass UI becomes unresponsive * All compass functions are blocked * Preset buttons stop working * Visual red indic