Mods: Timberborn
Mods for your games from Steam Workshop and Source.
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Indexed mods: 609
Buildable Natural Overhangs
TimberbornMakes Natural Overhangs buildable. Price math is + * . Mod is highly-compartible, and doesn't need localization, since only in-game text was used. Works with both vanilla factions and mod
Grawitational Water Pump
TimberbornA simple mod that add pumps that works by grawitation, no workers or power needed. Need to be placed that water/badwater goes above, the back side. The building can be flooded and stop working if front part is touched by
Sync Mods Pro (Dev Tool)
TimberbornSeamlessly synchronize the game active mod list with a save file to easily manage missing, duplicate, and mismatched mods. Features One-Click Mod Matching: Automatically checks your save file and instantly turns on the e
zxuiji -m- Adaptors Have Emberpelts (AD+EP)
TimberbornFor details visit https://mod.io/g/timberborn/m/adaptorshaveemberpelts#description
New Volcano v2_1
TimberbornThe hoomans delved to deep and too greedily, and left nothing but their ruins behind. Will you suffer the same fate? Or will you learn from their mistakes?
Waterland Madness 4 - Caldera Rift
TimberbornIntroduction The lush canyons of the Caldera Rift seemed like the perfect, safe paradise for your new colony. But it was a deadly illusion. You have settled directly inside a dormant volcanic basin, and the earth beneath
Advanced Transport System
TimberbornAdvanced Transport System Powered beaver elevators, adjustable water pumps, and water and cargo pipe networks for Folktails and Iron Teeth. POWERED ELEVATORS Choose a 1×1, 2×2, or 3×3 elevator cabin for 1, 4, or 9 beaver
Folktails Playground
Timberborn🧸 Folktails Playground – Universal Expansion (English Version)Bring joy and well-being to your colony with the ultimate rustic playground! This pack introduces four amazing attractions dedicated to your beavers' leisure
Work Schedule
TimberbornCustom Work Schedules lets you set and combine working hours for any pausable building in Timberborn. Automate your beavers' shifts to maximize colony efficiency through Temperate weather, Drought, or Badtide cycles! Tra
zxuiji -m- Adaptors (AD)
TimberbornFor details visit https://mod.io/g/timberborn/m/adaptors#description
The Structure
TimberbornMore and more bad water has been flowing down the valley and this collasal human structure is the source. For the good of the beavers of the valley our mission is to stop the flow
RollerCoaster
TimberbornRollerCoaster – Grand Circuit (Universal Rustic Version) Welcome to the first real roller coaster grand circuit for your beavers! A monumental attraction with 6 seats and 2 full laps per ride, designed to boost your colo
Restaurants Pack
TimberbornEight eateries. Both factions. Beavers can grill a potato. What they cannot do is buy a portion of fries from someone whose entire job is fries. This pack fixes that — on both sides of the map. Folktails — the ones who c
Hauling Post Plus 搬运站扩容
Timberbornhttps://github.com/kawav/HaulingPostPlus Hauling Post Plus 是一个为 Timberborn 搬运站增加大容量员工控制的模组。 本模组修改的是“期望员工数”。它不会增加城镇人口,也不会强制岗位立即招满;实际到岗人数仍取决于可用劳动力、工作时间和工作优先级。 Hauling Post Plus adds high-capacity worker controls to Timberb
Web UI
TimberbornWeb UI to view some data from the settlement panel. Visit http://localhost:8080/ once the game is running (the port number is configurable via Mod Settings). The game must be allowed to run in the background, or be in th
Builders' Hut Plus 建筑小屋扩容
Timberbornhttps://github.com/kawav/BuildersHutPlus Builders' Hut Plus 是一个独立的 Timberborn 模组,将神尾和铁牙的建筑小屋岗位上限从原版的 4 人提高到 99 人。每座建筑可以独立设置期望员工数,无需全局设置菜单。 Builders' Hut Plus is a standalone Timberborn mod that raises the staffing capaci
Food Expiration
TimberbornFood stored in warehouses gradually spoils over time. Cooked food spoils faster than raw food. Players must maintain active food production rather than stockpiling forever. All decay rates are configurable in mod setting
One Block Sensors
TimberbornAdds One Block Sensors One Block Depth Sensor. It senses water depth under, over, and within it One Block Contamination Sensor. It senses contamination below and within it Mods on Steam Mods on mod-dot-io Mods on Github
Made It, Ate It
TimberbornMade It, Ate It The end of starving colonies. You know the story. Your Gatherers spend all day picking berries… and get so hungry doing it that they start working at a snail's pace. Not anymore. With this mod, the beaver
zxuiji -m- Adaptors Have LeafCoats (AD+LC)
TimberbornFor details visit https://mod.io/g/timberborn/m/adaptorshaveleafcoats#description
BuildingPathforEmberpelts
TimberbornEnable default path and WoodenPath for Emberpelts to be build
Wonder Automation
TimberbornAdds an automation terminal to Wonders, allowing them to be automatically launched via automation signals. Mods on Steam Mods on mod-dot-io Mods on Github Mod zip files