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Mods: Surviving Mars: Relaunched

Mods for your games from Steam Workshop and Source.

Counts describe mods indexed by GameRadar. Workshop popularity is measured in subscriptions.

Indexed mods: 319

Weak Breakthrough Improvements

Surviving Mars: Relaunched

Basic Info Improves some of the weaker Breakthrough technologies. Compatibility Obviously, this is incompatible with mods that change the techs listed below. Save game compatible so long as the techs have not already bee

Other
181subscriptionsno growthUpdated: Nov 17, 2025
Author: 76561198039493969

Geyser Removal

Surviving Mars: Relaunched

Geyser Removal This mod removes all Dust Geysers from the map. It works with both new and existing saves and is intended for players who prefer unobstructed building space. However, if you're looking for a more engaging

Gameplay
181subscriptionsno growthUpdated: Sep 4, 2026
Author: 76561198073047615

Over Zealous Engineers

Surviving Mars: Relaunched

My first mod for surviving mars period is a reupload of one of my favorite mods of all time. so enjoy for those who like this type of start. Overzealous Engineer Mission Sponsor From original mod all other sponsors are t

Other
175subscriptionsno growthUpdated: Nov 14, 2025
Author: 76561198431692373

Clear Dumping Site

Surviving Mars: Relaunched

Add Game Rule - Clear Dumping Site Easy waste rock management Dumping site's waste rock set to 25 every sol.

Gameplay
174subscriptions≈ +1 subscribers / dayUpdated: Nov 19, 2025
Author: 76561198032984658

Mohole Mine open

Surviving Mars: Relaunched

Mohole Mine (open), can be built multiple times right at the start of the game. If you want to support my caffeine addiction, here’s your chance: https://www.ebay.de/itm/237066145543

Other
173subscriptionsno growthUpdated: Jul 10, 2026
Author: 76561198818002860

Firewatch Radio

Surviving Mars: Relaunched

Radio with music from Firewatch List of tracks : 1 - Prologue - 3:34 2 - Stay in Your Tower and Watch - 1:55 3 - Something's Wrong - 0:55 4 - Beartooth Point - 1:21 5 - North Backcountry - 1:34 6 - Camp Approach - 2:42 7

Other
173subscriptions≈ -1 subscribers / day · 10 hr. agoUpdated: Jul 30, 2026
Author: 76561198038779427

Cyberneticist

Surviving Mars: Relaunched

Adds Cyberneticist profile with: The Positronic Brain researched and a Drone Assembler prefab. Drone Assemblers can work without workers at 20% shift performance. Other feautres (any profile): Adds the option to choose b

Other
170subscriptionsno growth · 10 hr. agoUpdated: Dec 25, 2025
Author: 76561198060909101

Orbital Mining Surveys (Content Mods)

Surviving Mars: Relaunched

*** Updated to work with game version 1.1.0. *** This mod for Surviving Mars Relaunched adds a new Space 1 technology (Orbital Mining Surveys). After is it researched, all future rocket expeditions to analyze planetary a

Gameplay
168subscriptionsno growth · 10 hr. agoUpdated: Sep 14, 2026
Author: 76561198025502348

Extra Exports

Surviving Mars: Relaunched

This mod adds the option to import and export rare metals using the trading pad.

Gameplay
166subscriptions≈ +2 subscribers / day · 10 hr. agoUpdated: Jan 24, 2026
Author: 76561199158591432

Anubis Corp. (Relaunched)

Surviving Mars: Relaunched

I can't get the English translation to work! That's why I made this separate mod; I actually wanted to avoid this! I'm open to volunteer translators for other languages! Please ask, I'm happy to provide translation files

Gameplay
163subscriptions≈ -1 subscribers / dayUpdated: Jun 11, 2026
Author: 76561198009892251

Global Support For All

Surviving Mars: Relaunched

Adds Global Support as a researchable breakthrough when Initiative Earth-Mars is researched. Acts as an additional breakthrough not counting towards limit. Since it's code, it should be fully compatible with any other mo

Gameplay
161subscriptionsno growthUpdated: May 20, 2026
Author: 76561198055795181

Tinkering

Surviving Mars: Relaunched

Adds Tinkering interest and Brico Store service building that satisfies tinkering and consumes machines parts. With this mod, engineers will be interested in tinkering and botanists in dining. The brico store uses the al

Gameplay
159subscriptionsno growth · 10 hr. agoUpdated: Jan 21, 2026
Author: 76561198060909101

More Breakthrough Choices

Surviving Mars: Relaunched

Allows to choose between 4 options (instead of 3) when discovering a breakthrough through ground and planetary anomalies. Since it's code, it should be compatible with any other mod and language. It should work on curren

Gameplay
155subscriptions≈ +1 subscribers / dayUpdated: May 20, 2026
Author: 76561198055795181

Shuttle Hub 2.0

Surviving Mars: Relaunched

Can be built right at the beginning. Up to 20 shuttles are possible. Starts with 10. Low maintenance cost.

Other
153subscriptionsno growthUpdated: Jul 17, 2026
Author: 76561198818002860

Mysteries & Wonders Unbound

Surviving Mars: Relaunched

When the current mystery ends, another not-yet-played mystery starts on the same map after a configurable delay. Repeats until every mystery has been played on this colony (or the configured limit is reached). Mysteries

Gameplay
153subscriptions≈ +2 subscribers / dayUpdated: Oct 22, 2026
Author: 76561198030468644

Early Underground Rebalanced Overhaul (EURO)

Surviving Mars: Relaunched

EN: WARNING! You need to start a new game, otherwise some parts of the mod may not work. This mod was inspired by the "Early Underground" mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=3604428864) by Seraph

Gameplay
150subscriptionsno growth · 10 hr. agoUpdated: Nov 20, 2025
Author: 76561198040162065

Persistent Breakthrough Assistance

Surviving Mars: Relaunched

General Information Allows the Breakthrough Assistance law to be revoked and re-enabled, allowing for an additional Breakthrough to be unlocked roughly every 4 days in the late game at the opportunity cost of not being a

Gameplay
144subscriptionsno growthUpdated: Nov 21, 2025
Author: 76561198039493969

Super Sanatorium

Surviving Mars: Relaunched

This mod significantly upgrades the Sanatorium to make trait recovery much faster and more efficient. Changes: • Capacity increased to 20 workers per shift (up from 4) • Greatly accelerated trait healing speed • Ideal fo

Gameplay
143subscriptionsno growthUpdated: Mar 16, 2026
Author: 76561198307071063
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